Gamification strategy to promote social and human factors in the training of software engineers: A case study

IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Computer Applications in Engineering Education Pub Date : 2024-07-26 DOI:10.1002/cae.22785
Gloria Piedad Gasca‐Hurtado, Liliana Machuca‐Villegas
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Abstract

Software Engineering is a discipline frequently reflected in training strategies. This discipline requires certain levels of abstraction to achieve the competencies and skills necessary for the professional development of future software developers. The software industry increasingly demands that professionals in this discipline have social and human skills to achieve highly productive teams. Therefore, these teams should respond to such demands in a world with increasing dependence on technology and the development of software products. Traditional pedagogical strategies often need help adapting to the new generations of software engineers and responding in a limited way to the demands of teaching processes related to this discipline. This article evaluates a gamification‐based strategy designed for the Software Engineering course at a Latin American higher education institution. This course addressed software project management as a training objective. Such a strategy was designed with a gamification‐based model to influence the productivity of software development teams. The results of using the model show its efficiency and usefulness as a guide for implementing new strategies based on gamification that considers social and human factors (SHFs) to intervene in the productivity of software development teams. The challenges designed in the proposal presented managed to promote SHFs in the participants, according to the analysis of the prepared case study. According to these results, the factors considered relate to skills and experience in managing software development projects, motivation, and communication. The activities executed by the participants in the context of the case study strengthened the human side of the team and allowed its growth to achieve its objectives.
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在软件工程师培训中促进社会和人为因素的游戏化战略:案例研究
软件工程是一门经常反映在培训战略中的学科。这门学科需要一定程度的抽象,以实现未来软件开发人员职业发展所需的能力和技能。软件产业越来越要求本学科的专业人员具备社交和人际交往技能,以实现高效团队。因此,在一个越来越依赖于技术和软件产品开发的世界中,这些团队应满足这些要求。传统的教学策略往往需要帮助才能适应新一代软件工程师的需求,并以有限的方式满足与该学科相关的教学过程的要求。本文评估了拉丁美洲一所高等教育机构为软件工程课程设计的游戏化策略。该课程将软件项目管理作为培训目标。该策略采用基于游戏化的模型来影响软件开发团队的工作效率。该模型的使用结果表明,它可以高效、实用地指导实施基于游戏化的新策略,考虑社会和人为因素(SHFs),干预软件开发团队的生产力。根据对准备好的案例研究的分析,所提出的建议中设计的挑战成功地促进了参与者的社会和人文因素。根据这些结果,考虑的因素与管理软件开发项目的技能和经验、动力和沟通有关。参与者在案例研究中开展的活动加强了团队的人性化一面,使团队得以成长,从而实现其目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Computer Applications in Engineering Education
Computer Applications in Engineering Education 工程技术-工程:综合
CiteScore
7.20
自引率
10.30%
发文量
100
审稿时长
6-12 weeks
期刊介绍: Computer Applications in Engineering Education provides a forum for publishing peer-reviewed timely information on the innovative uses of computers, Internet, and software tools in engineering education. Besides new courses and software tools, the CAE journal covers areas that support the integration of technology-based modules in the engineering curriculum and promotes discussion of the assessment and dissemination issues associated with these new implementation methods.
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