Anchor objects drive realism while diagnostic objects drive categorization in GAN generated scenes

Aylin Kallmayer, Melissa L.-H. Võ
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Abstract

Our visual surroundings are highly complex. Despite this, we understand and navigate them effortlessly. This requires transforming incoming sensory information into representations that not only span low- to high-level visual features (e.g., edges, object parts, objects), but likely also reflect co-occurrence statistics of objects in real-world scenes. Here, so-called anchor objects are defined as being highly predictive of the location and identity of frequently co-occuring (usually smaller) objects, derived from object clustering statistics in real-world scenes, while so-called diagnostic objects are predictive of the larger semantic context (i.e., scene category). Across two studies (N1 = 50, N2 = 44), we investigate which of these properties underlie scene understanding across two dimensions – realism and categorisation – using scenes generated from Generative Adversarial Networks (GANs) which naturally vary along these dimensions. We show that anchor objects and mainly high-level features extracted from a range of pre-trained deep neural networks (DNNs) drove realism both at first glance and after initial processing. Categorisation performance was mainly determined by diagnostic objects, regardless of realism, at first glance and after initial processing. Our results are testament to the visual system’s ability to pick up on reliable, category specific sources of information that are flexible towards disturbances across the visual feature-hierarchy. Human observers rate Generative Adversarial Network scenes as more realistic if they contain appropriate anchor objects, while scene categorization relies on diagnostic objects.

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在 GAN 生成的场景中,锚点对象推动真实感,而诊断对象推动分类
我们周围的视觉环境非常复杂。尽管如此,我们仍能毫不费力地理解和浏览它们。这就需要将传入的感官信息转化为表征,这些表征不仅涵盖从低级到高级的视觉特征(如边缘、物体部分、物体),而且还可能反映真实世界场景中物体的共现统计。在这里,所谓的锚定对象被定义为对频繁出现的(通常是较小)对象的位置和身份具有较高的预测性,这是从真实世界场景中的对象聚类统计中得出的,而所谓的诊断对象则是对更大的语义背景(即场景类别)具有预测性。通过两项研究(N1 = 50,N2 = 44),我们利用生成对抗网络(GANs)生成的场景(这些场景自然会在这些维度上发生变化),调查了这些属性中哪些属性是场景理解在两个维度(逼真度和分类)上的基础。我们的研究表明,锚定对象和主要从一系列预先训练的深度神经网络(DNN)中提取的高级特征在第一眼和初步处理后都能推动逼真度的提高。无论逼真度如何,在第一眼和初步处理后,分类性能主要由诊断对象决定。我们的研究结果证明,视觉系统有能力捕捉可靠的、特定类别的信息源,这些信息源对整个视觉特征层的干扰具有灵活性。如果生成对抗网络场景包含适当的锚定对象,那么人类观察者就会认为这些场景更加逼真,而场景分类则依赖于诊断对象。
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