Immersive learning platforms: analyzing virtual reality contribution to competence development in higher education—a systematic literature review

Augusto Cabrera-Duffaut, A. M. Pinto-Llorente, Ana Iglesias-Rodríguez
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Abstract

This study evaluates the effectiveness and pedagogical integration of Virtual Reality (VR), exploring its application in various educational contexts. In this systematic literature review, the role of virtual reality in enhancing competency development within higher education is examined.The search was conducted in two databases (Scopus and Web of Science) following the PRISMA method guidelines. Inclusion criteria were limited to studies that used virtual reality as a tool within the classroom, analyzing the competencies developed through its application.Out of the 1,671 articles retrieved, 61 full texts were selected for review, resulting in 27 academic articles published in the last five years. The findings highlight the capacity of virtual reality to foster interpersonal skills while simultaneously addressing the challenges of its integration.The adoption of Virtual Reality (VR) in higher education is notable for its immersive learning experiences. Despite VR’s significant contribution to education, its widespread integration faces challenges, including the high costs of VR technology and the lack of specialized educational software, which limits its accessibility across various academic disciplines.The advent of global technological advancements has unveiled numerous opportunities within the educational sector, with VR emerging as a transformative technology that offers immersive learning experiences, propelling educational methodologies beyond traditional boundaries. Through this SLR, it becomes evident that the application of VR in education transcends mere knowledge transfer, facilitating the development of critical competencies.http://bit.ly/3SyKPhv.
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沉浸式学习平台:分析虚拟现实对高等教育能力培养的贡献--系统性文献综述
本研究评估了虚拟现实(VR)的有效性和教学整合,探讨了其在各种教育环境中的应用。本系统性文献综述研究了虚拟现实技术在高等教育中促进能力发展的作用。研究按照 PRISMA 方法指南在两个数据库(Scopus 和 Web of Science)中进行了搜索。纳入标准仅限于将虚拟现实技术作为课堂教学工具的研究,并分析了通过应用虚拟现实技术所培养的能力。在检索到的 1671 篇文章中,有 61 篇全文被选中进行审查,其中 27 篇学术论文发表于过去五年中。研究结果突出了虚拟现实技术在培养人际交往能力方面的能力,同时也解决了整合虚拟现实技术所面临的挑战。尽管 VR 对教育做出了重大贡献,但其广泛融合仍面临挑战,包括 VR 技术的高成本和专业教育软件的缺乏,这限制了其在各学科中的普及。通过这种 SLR,VR 在教育领域的应用显然超越了单纯的知识传授,促进了关键能力的发展。http://bit.ly/3SyKPhv。
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