An Improved Fast Collision Detection Algorithm for Human Models Based on Hybrid Bounding Boxes

Xuezhi Yue, Ye Fan, Yuan Zeng, Weitao Fan, Luhui Zhou
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Abstract

This article analyzes the commonly used collision detection methods in game engines and designs a hybrid bounding box structure that is more suitable for human models based on their motion characteristics. In addition, this article also optimized the collision response algorithm after the system detects collisions, making the collision response process faster. Through experimental analysis, this approach has a good effect in addressing the problem of model penetration caused by continuously changing the model posture in shooting games; it also avoids the game fairness problem caused by model penetration and improves the realism of the game's virtual environment.
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基于混合边框的改进型人体模型快速碰撞检测算法
本文分析了游戏引擎中常用的碰撞检测方法,并根据人体模型的运动特性设计了一种更适合人体模型的混合边界框结构。此外,本文还优化了系统检测到碰撞后的碰撞响应算法,使碰撞响应过程更加快速。通过实验分析,该方法对解决射击游戏中因不断改变模型姿态而导致的模型穿透问题有较好的效果,同时也避免了模型穿透导致的游戏公平性问题,提高了游戏虚拟环境的真实感。
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