Gender-specific motivational pathways in ADHD-related inattention and gaming disorder symptoms

IF 3.7 2区 医学 Q1 PSYCHOLOGY, CLINICAL Addictive behaviors Pub Date : 2024-07-26 DOI:10.1016/j.addbeh.2024.108120
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Abstract

Comorbidity between attention-deficit/hyperactivity disorder (ADHD) and gaming disorder (GD) is widely recognized in the literature. Previous research has indicated gender-dependent underlying mechanisms in the development and maintenance of problematic gaming. Motivational research presents an opportunity to provide further insight regarding the nature of this association. Self-report data were collected from videogame players (N = 14,740) using an online survey in collaboration with a popular gaming magazine. The survey included items concerning symptoms of ADHD and GD, motives for gaming, and time spent playing videogames. Structural equation modeling was used to create two parallel mediation models (one for males, one for females), including motives to play games as mediators. This was done to potentially explain psychological drivers of the association between ADHD and GD. Results demonstrated a common pathway from inattention to GD symptom severity through the immersion/escapism motivation for both males (β = 0.068; p < 0.001) and females (β = 0.081; p < 0.05), while the paths from inattention to GD symptom severity through the habit/boredom motive (β = 0.094; p < 0.001) and competition motive (β = 0.021; p < 0.001) were only significant for males. Gamers experiencing symptoms of ADHD, especially inattentive symptoms, are at risk of the occurrence of GD symptoms through videogames becoming a source of maladaptive coping with daily psychological disturbances. Males experiencing inattentive symptoms tend to additionally develop problematic patterns of use through videogame playing, becoming a subjectively meaningless and boredom-reduction-oriented habitual activity or a platform of virtual competition. Unique differences suggest the necessity of different treatment approaches for males and females.

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与多动症相关的注意力不集中和游戏障碍症状的性别特异性动机途径
注意缺陷/多动障碍(ADHD)与游戏障碍(GD)之间的共病在文献中得到广泛认可。以往的研究表明,问题游戏的发展和维持与性别有关。动机研究为进一步了解这种关联的性质提供了机会。我们与一家流行游戏杂志合作,通过在线调查收集了电子游戏玩家(人数=14,740)的自我报告数据。调查项目包括多动症和广东话症状、游戏动机和玩电子游戏的时间。我们使用结构方程模型建立了两个平行的中介模型(一个针对男性,一个针对女性),其中包括作为中介的游戏动机。这样做可能是为了解释多动症与广东话之间关联的心理驱动因素。结果显示,男性(β = 0.068; p < 0.001)和女性(β = 0.081; p < 0.05),而通过习惯/厌烦动机(β = 0.094; p <0.001)和竞争动机(β = 0.021; p <0.001)从注意力不集中到广东症状严重程度的路径仅对男性显著。出现多动症症状(尤其是注意力不集中症状)的游戏玩家有可能因电子游戏成为应对日常心理困扰的不适应来源而出现多动症症状。出现注意力不集中症状的男性往往还会通过玩电子游戏形成有问题的使用模式,成为一种主观上无意义的、以减少无聊为导向的习惯性活动或虚拟竞争平台。这种独特的差异表明,有必要对男性和女性采取不同的治疗方法。
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来源期刊
Addictive behaviors
Addictive behaviors 医学-药物滥用
CiteScore
8.40
自引率
4.50%
发文量
283
审稿时长
46 days
期刊介绍: Addictive Behaviors is an international peer-reviewed journal publishing high quality human research on addictive behaviors and disorders since 1975. The journal accepts submissions of full-length papers and short communications on substance-related addictions such as the abuse of alcohol, drugs and nicotine, and behavioral addictions involving gambling and technology. We primarily publish behavioral and psychosocial research but our articles span the fields of psychology, sociology, psychiatry, epidemiology, social policy, medicine, pharmacology and neuroscience. While theoretical orientations are diverse, the emphasis of the journal is primarily empirical. That is, sound experimental design combined with valid, reliable assessment and evaluation procedures are a requisite for acceptance. However, innovative and empirically oriented case studies that might encourage new lines of inquiry are accepted as well. Studies that clearly contribute to current knowledge of etiology, prevention, social policy or treatment are given priority. Scholarly commentaries on topical issues, systematic reviews, and mini reviews are encouraged. We especially welcome multimedia papers that incorporate video or audio components to better display methodology or findings. Studies can also be submitted to Addictive Behaviors? companion title, the open access journal Addictive Behaviors Reports, which has a particular interest in ''non-traditional'', innovative and empirically-oriented research such as negative/null data papers, replication studies, case reports on novel treatments, and cross-cultural research.
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