Video slot machine use in adolescence: the role of self-efficacy beliefs, current and expected personal fulfillment at the social and educational level

Q1 Psychology Addictive Behaviors Reports Pub Date : 2024-07-16 DOI:10.1016/j.abrep.2024.100560
Giansanto Mosconi , Joseph DelFerro , Andrea Jin , Paola Bertuccio , Anna Odone
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Abstract

Introduction

Video slot machines (VSMs), which are available on electronic gaming machines and online platforms, are widely recognized for their high potential to trigger harmful gambling behaviors. Yet, the psychological factors associated with VSM use among adolescents remain poorly investigated.

Methods

We estimated adjusted odds ratios (OR) and corresponding 95% confidence intervals (CI) of current regular (at least monthly) VSM use according to self-efficacy beliefs regarding everyday problem-solving ability, along with current and expected personal fulfillment at the social, and educational level among 7,959 Italian high school students aged 15–17.

Results

Current regular VSM use was reported by 108 students (1.4%). Notably, this behavior was more frequently reported by those with either particularly high or low self-ratings in problem-solving ability, current and expected social fulfillment, as well as by those with lower self-ratings in both current and expected educational/work fulfillment.

Conclusions

These findings underscore that during adolescence, gambling behaviors are associated with diverse psychological profiles, each entailing distinct vulnerabilities. Effectively addressing adolescent gambling necessitates a comprehensive approach, with a strong emphasis on educational support. Given the increasing challenges in curbing underage exposure and access to the most harmful gambling formats, this study offers valuable insights for the design of health promotion and prevention strategies.

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青少年使用电子老虎机:自我效能信念、当前和预期的个人社会和教育成就感的作用
导言在电子游戏机和网络平台上提供的视频老虎机(VSM)被广泛认为极有可能引发有害的赌博行为。方法我们根据7959名15-17岁意大利高中生对日常解决问题能力的自我效能信念,以及当前和预期个人在社会和教育层面的成就感,估算了当前经常(至少每月一次)使用VSM的调整赔率比(OR)和相应的95%置信区间(CI)。值得注意的是,在问题解决能力、当前和预期的社会成就感方面自我评分特别高或特别低的学生,以及在当前和预期的教育/工作成就感方面自我评分较低的学生,更经常报告这种行为。要有效解决青少年赌博问题,就必须采取综合方法,重点强调教育支持。鉴于遏制未成年人接触和接触最有害的赌博形式面临越来越多的挑战,本研究为设计健康促进和预防策略提供了宝贵的见解。
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来源期刊
Addictive Behaviors Reports
Addictive Behaviors Reports Medicine-Psychiatry and Mental Health
CiteScore
6.80
自引率
0.00%
发文量
69
审稿时长
71 days
期刊介绍: Addictive Behaviors Reports is an open-access and peer reviewed online-only journal offering an interdisciplinary forum for the publication of research in addictive behaviors. The journal accepts submissions that are scientifically sound on all forms of addictive behavior (alcohol, drugs, gambling, Internet, nicotine and technology) with a primary focus on behavioral and psychosocial research. The emphasis of the journal is primarily empirical. That is, sound experimental design combined with valid, reliable assessment and evaluation procedures are a requisite for acceptance. We are particularly interested in ''non-traditional'', innovative and empirically oriented research such as negative/null data papers, replication studies, case reports on novel treatments, and cross-cultural research. Studies that might encourage new lines of inquiry as well as scholarly commentaries on topical issues, systematic reviews, and mini reviews are also very much encouraged. We also welcome multimedia submissions that incorporate video or audio components to better display methodology or findings.
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