Christian Gießer;Johannes Schmitt;Emma Löwenstein;Christian Weber;Veit Braun;Rainer Brück
{"title":"SkillsLab+—A New Way to Teach Practical Medical Skills in an Augmented Reality Application With Haptic Feedback","authors":"Christian Gießer;Johannes Schmitt;Emma Löwenstein;Christian Weber;Veit Braun;Rainer Brück","doi":"10.1109/TLT.2024.3435979","DOIUrl":null,"url":null,"abstract":"Digital technologies have transformed medical care and education by providing rapid access to knowledge and advanced methods, such as augmented reality and haptic feedback. These technologies are improving the efficiency of healthcare professionals and the quality of medical education. Particularly in Germany, where a shortage of skilled workers and an aging population are increasing pressure on the healthcare system, digital methods can help to optimize workflows and improve training. The integration of haptic feedback in this context makes it possible to make virtual objects tangible, increasing immersion and ultimately learning success. The application presented, SkillsLab+, uses augmented reality and haptic feedback via a data glove to provide a digitized version of the analog SkillsLab medical training programme. SkillsLab+ was evaluated using standardized questionnaires (Igroup Presence Questionnaire, presence, and haptic questionnaires). In order to determine the learning outcomes of the students, an AB test was carried out comparing the final grades. At the same time, a subjective questionnaire was used to assess whether students felt better prepared for the exam. In this context, this article aims to evaluate the learning success and compare the results with the previous proof of concept study of 2022. The results of the comparison show an improvement in the responses to the SkillsLab+ questionnaire in 2023. The result of the examination also improved compared to the group without AR experience. This shows the improvement in application and learning with the help of augmented reality and haptic feedback. They were more confident, had better results, and felt better prepared for the exams.","PeriodicalId":49191,"journal":{"name":"IEEE Transactions on Learning Technologies","volume":"17 ","pages":"2034-2047"},"PeriodicalIF":2.9000,"publicationDate":"2024-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Learning Technologies","FirstCategoryId":"95","ListUrlMain":"https://ieeexplore.ieee.org/document/10616386/","RegionNum":3,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 0
Abstract
Digital technologies have transformed medical care and education by providing rapid access to knowledge and advanced methods, such as augmented reality and haptic feedback. These technologies are improving the efficiency of healthcare professionals and the quality of medical education. Particularly in Germany, where a shortage of skilled workers and an aging population are increasing pressure on the healthcare system, digital methods can help to optimize workflows and improve training. The integration of haptic feedback in this context makes it possible to make virtual objects tangible, increasing immersion and ultimately learning success. The application presented, SkillsLab+, uses augmented reality and haptic feedback via a data glove to provide a digitized version of the analog SkillsLab medical training programme. SkillsLab+ was evaluated using standardized questionnaires (Igroup Presence Questionnaire, presence, and haptic questionnaires). In order to determine the learning outcomes of the students, an AB test was carried out comparing the final grades. At the same time, a subjective questionnaire was used to assess whether students felt better prepared for the exam. In this context, this article aims to evaluate the learning success and compare the results with the previous proof of concept study of 2022. The results of the comparison show an improvement in the responses to the SkillsLab+ questionnaire in 2023. The result of the examination also improved compared to the group without AR experience. This shows the improvement in application and learning with the help of augmented reality and haptic feedback. They were more confident, had better results, and felt better prepared for the exams.
期刊介绍:
The IEEE Transactions on Learning Technologies covers all advances in learning technologies and their applications, including but not limited to the following topics: innovative online learning systems; intelligent tutors; educational games; simulation systems for education and training; collaborative learning tools; learning with mobile devices; wearable devices and interfaces for learning; personalized and adaptive learning systems; tools for formative and summative assessment; tools for learning analytics and educational data mining; ontologies for learning systems; standards and web services that support learning; authoring tools for learning materials; computer support for peer tutoring; learning via computer-mediated inquiry, field, and lab work; social learning techniques; social networks and infrastructures for learning and knowledge sharing; and creation and management of learning objects.