Coverage Axis++: Efficient Inner Point Selection for 3D Shape Skeletonization

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Graphics Forum Pub Date : 2024-07-31 DOI:10.1111/cgf.15143
Zimeng Wang, Zhiyang Dou, Rui Xu, Cheng Lin, Yuan Liu, Xiaoxiao Long, Shiqing Xin, Taku Komura, Xiaoming Yuan, Wenping Wang
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Abstract

We introduce Coverage Axis++, a novel and efficient approach to 3D shape skeletonization. The current state-of-the-art approaches for this task often rely on the watertightness of the input [LWS*15; PWG*19; PWG*19] or suffer from substantial computational costs [DLX*22; CD23], thereby limiting their practicality. To address this challenge, Coverage Axis++ proposes a heuristic algorithm to select skeletal points, offering a high-accuracy approximation of the Medial Axis Transform (MAT) while significantly mitigating computational intensity for various shape representations. We introduce a simple yet effective strategy that considers shape coverage, uniformity, and centrality to derive skeletal points. The selection procedure enforces consistency with the shape structure while favoring the dominant medial balls, which thus introduces a compact underlying shape representation in terms of MAT. As a result, Coverage Axis++ allows for skeletonization for various shape representations (e.g., water-tight meshes, triangle soups, point clouds), specification of the number of skeletal points, few hyperparameters, and highly efficient computation with improved reconstruction accuracy. Extensive experiments across a wide range of 3D shapes validate the efficiency and effectiveness of Coverage Axis++. Our codes are available at https://github.com/Frank-ZY-Dou/Coverage_Axis.

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覆盖轴++:三维形状骨架化的高效内点选择
我们介绍了 Coverage Axis++,这是一种新颖高效的三维形状骨架化方法。目前用于这项任务的最先进方法通常依赖于输入[LWS*15;PWG*19;PWG*19]的无懈可击性,或受制于巨大的计算成本[DLX*22;CD23],从而限制了其实用性。为了应对这一挑战,Coverage Axis++ 提出了一种选择骨骼点的启发式算法,在提供中轴变换 (MAT) 的高精度近似值的同时,显著降低了各种形状表示的计算强度。我们引入了一种简单而有效的策略,该策略考虑了形状的覆盖范围、均匀性和中心性,从而得出骨骼点。这种选择程序既能确保与形状结构保持一致,又能偏向于占优势的中轴球,从而在 MAT 方面引入了一种紧凑的底层形状表示法。因此,Coverage Axis++ 可以对各种形状表示(如水密网格、三角形汤、点云)进行骨架化,指定骨架点的数量,超参数少,计算效率高,重建精度高。在广泛的三维形状中进行的大量实验验证了 Coverage Axis++ 的效率和有效性。我们的代码见 https://github.com/Frank-ZY-Dou/Coverage_Axis。
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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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