Distance-Based Smoothing of Curves on Surface Meshes

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Graphics Forum Pub Date : 2024-07-31 DOI:10.1111/cgf.15135
M. Pawellek, C. Rössl, K. Lawonn
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Abstract

The smoothing of surface curves is an essential tool in mesh processing, important to applications that require segmenting and cutting surfaces such as surgical planning. Surface curves are typically designed by professionals to match certain surface features. For this reason, the smoothed curves should be close to the original and easily adjustable by the user in interactive tools. Previous methods achieve this desired behavior, e.g., by utilizing energy-minimizing splines or generalizations of Bézier splines, which require a significant number of control points and may not provide interactive frame rates or numerical stability. This paper presents a new algorithm for robust smoothing of discrete surface curves on triangular surface meshes. By using a scalar penalty potential as the fourth coordinate, the given surface mesh is embedded into the 4D Euclidean space. Our method is based on finding geodesics in this lifted surface, which are then projected back onto the original 3D surface. The benefits of this approach include guaranteed convergence and good approximation of the initial curve. We propose a family of penalty potentials with one single parameter for adjusting the trade-off between smoothness and similarity. The implementation of our method is straightforward as we rely on existing methods for computing geodesics and penalty fields. We evaluate our implementation and confirm its robustness and efficiency.

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基于距离的曲面网格曲线平滑法
曲面曲线的平滑处理是网格处理中的一项基本工具,对于需要分割和切割曲面的应用(如手术规划)非常重要。曲面曲线通常由专业人员设计,以匹配特定的曲面特征。因此,平滑后的曲线应接近原始曲线,并便于用户在交互式工具中进行调整。以前的方法可以实现这种理想效果,例如利用能量最小化样条曲线或贝塞尔样条曲线的广义化,但这些方法需要大量的控制点,而且可能无法提供交互式帧速率或数值稳定性。本文提出了一种在三角形曲面网格上对离散曲面曲线进行鲁棒平滑处理的新算法。通过使用标量惩罚势作为第四坐标,将给定的曲面网格嵌入到四维欧几里得空间中。我们的方法基于在该提升曲面中寻找大地线,然后将其投影回原始三维曲面。这种方法的优点包括保证收敛性和对初始曲线的良好逼近。我们提出的惩罚势能系列只需一个参数,即可调整平滑度和相似度之间的权衡。我们的方法实施起来非常简单,因为我们依靠现有的方法来计算大地线和惩罚场。我们对实施情况进行了评估,并确认了其稳健性和效率。
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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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