User-Avatar discrepancy scale: a comparative measurement of self and avatar views

IF 2.9 4区 管理学 Q2 COMPUTER SCIENCE, CYBERNETICS Behaviour & Information Technology Pub Date : 2024-08-01 DOI:10.1080/0144929x.2024.2381603
Taylor Brown, Lukas Blinka, Kara Dadswell, Rachel Kowert, Daniel Zarate, Vasileios Stavropoulos
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Abstract

An avatar is one’s figure of representation within the virtual world. The user-avatar bond is suggested to carry information about who/how the person is in their real life. Discrepancies between an...
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用户与化身差异量表:自我与化身观点的比较测量
头像是一个人在虚拟世界中的代表形象。用户与化身之间的纽带被认为承载着用户在现实生活中的信息。用户与虚拟化身之间的差异会影响虚拟世界的质量。
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来源期刊
Behaviour & Information Technology
Behaviour & Information Technology 工程技术-计算机:控制论
CiteScore
7.70
自引率
8.10%
发文量
159
审稿时长
5 months
期刊介绍: Behaviour & Information Technology (BIT) puts people before technology. As such it deviates from other related journals. It is the primary scientific venue for peer-reviewed publications on human-centred IT. BIT reports original research studies, practical case studies, and thoughtful articles on: • usability and user experience (UX) • human computer interaction (HCI) • human-centred and user-centred design • the social, business and human aspects of the digital world. The Journal attracts authors and readers from a variety of disciplines (e.g., usability, user experience, psychology, ergonomics, computer science, and sociology), originating from both academics and industry. All papers are subject to initial appraisal by the Editor, and, if found suitable for further consideration, will undertake rigorous double blind peer review by independent, anonymous expert referees.
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