Pub Date : 2025-09-01Epub Date: 2024-12-30DOI: 10.1080/0144929x.2024.2446400
Hanieh Javadi Khasraghi, Xuan Wang, Yaojie Li, Xi Mao
Crowdsourcing contests have emerged as a popular approach for organisations to leverage collective intelligence and tap into the expertise of a diverse crowd. Knowledge sharing in such contests is paramount in promoting individual or team participation. This study employs negative binomial regression analysis to explore the impact of dynamic knowledge-sharing features - knowledge volume, knowledge expansion, knowledge innovation, and knowledge popularity - on team participation, using data from 211 crowdsourcing contests hosted on Kaggle. The findings offer significant implications for researchers and practitioners regarding effective knowledge management within crowdsourcing platforms. Encouraging knowledge sharing and collaboration and promoting innovative practices can significantly boost the attraction of more participating teams while amplifying the volume of submissions. Additionally, this study underscores the importance of implementing mechanisms to mitigate knowledge overload and ensure diversity of ideas, thereby sustaining engagement and promoting more unique submissions.
{"title":"Unravelling the effects of knowledge-sharing dynamics on crowdsourcing contest participation.","authors":"Hanieh Javadi Khasraghi, Xuan Wang, Yaojie Li, Xi Mao","doi":"10.1080/0144929x.2024.2446400","DOIUrl":"10.1080/0144929x.2024.2446400","url":null,"abstract":"<p><p>Crowdsourcing contests have emerged as a popular approach for organisations to leverage collective intelligence and tap into the expertise of a diverse crowd. Knowledge sharing in such contests is paramount in promoting individual or team participation. This study employs negative binomial regression analysis to explore the impact of dynamic knowledge-sharing features - knowledge volume, knowledge expansion, knowledge innovation, and knowledge popularity - on team participation, using data from 211 crowdsourcing contests hosted on Kaggle. The findings offer significant implications for researchers and practitioners regarding effective knowledge management within crowdsourcing platforms. Encouraging knowledge sharing and collaboration and promoting innovative practices can significantly boost the attraction of more participating teams while amplifying the volume of submissions. Additionally, this study underscores the importance of implementing mechanisms to mitigate knowledge overload and ensure diversity of ideas, thereby sustaining engagement and promoting more unique submissions.</p>","PeriodicalId":55392,"journal":{"name":"Behaviour & Information Technology","volume":"44 15","pages":"3669-3683"},"PeriodicalIF":3.1,"publicationDate":"2025-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12523800/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145310126","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-07-14DOI: 10.1080/0144929x.2025.2523452
Teresia M O'Connor, Tatyana Garza, Uzair Alam, Anil Kumar Vadathya, Jennette P Moreno, Alicia Beltran, Samah Haidar, Nimah Haidar, Sheryl O Hughes, Debbe Thompson, Salma M A Musaad, Tom Baranowski, Jason A Mendoza, Joseph Young, Akane Sano, Ashok Veeraraghavan
Research on children's technology and digital media (TDM) is hampered by a lack of robust approaches for assessing TDM use. This study assessed the feasibility of passively measuring children's TV screens and mobile devices (TDM) in a naturalistic setting. In the three-day feasibility study, FLASH-TV was set up on one to two TVs the child (5-12 year olds) typically used in the home (n=20). Children's mobile device use was assessed with either the Chronicle App or ScreenTime screenshots. Parents completed three TDM diaries. An exit interview with the parent explored their perceptions of the assessments and the child's TDM use report. Complete data were obtained on 86.7% of days for passive assessment of TV viewing and 84.3% of days for mobile device use. Fifteen parents reviewed complete TDM use reports for their child, with most stating the reports appeared correct for TV (80%) and mobile device (80%). Almost two-thirds had no concerns about having the FLASH-TV installed in their home, while some reported issues about feeling observed. Parents described high burden and frustration with the TDM diaries. Data provided preliminary evidence that passive measurement is feasible for assessing children's TV and mobile device use, with reduced burden for parents.
{"title":"The feasibility of passively tracking children's TV viewing and mobile device use in naturalistic settings.","authors":"Teresia M O'Connor, Tatyana Garza, Uzair Alam, Anil Kumar Vadathya, Jennette P Moreno, Alicia Beltran, Samah Haidar, Nimah Haidar, Sheryl O Hughes, Debbe Thompson, Salma M A Musaad, Tom Baranowski, Jason A Mendoza, Joseph Young, Akane Sano, Ashok Veeraraghavan","doi":"10.1080/0144929x.2025.2523452","DOIUrl":"https://doi.org/10.1080/0144929x.2025.2523452","url":null,"abstract":"<p><p>Research on children's technology and digital media (TDM) is hampered by a lack of robust approaches for assessing TDM use. This study assessed the feasibility of passively measuring children's TV screens and mobile devices (TDM) in a naturalistic setting. In the three-day feasibility study, FLASH-TV was set up on one to two TVs the child (5-12 year olds) typically used in the home (n=20). Children's mobile device use was assessed with either the Chronicle App or ScreenTime screenshots. Parents completed three TDM diaries. An exit interview with the parent explored their perceptions of the assessments and the child's TDM use report. Complete data were obtained on 86.7% of days for passive assessment of TV viewing and 84.3% of days for mobile device use. Fifteen parents reviewed complete TDM use reports for their child, with most stating the reports appeared correct for TV (80%) and mobile device (80%). Almost two-thirds had no concerns about having the FLASH-TV installed in their home, while some reported issues about feeling observed. Parents described high burden and frustration with the TDM diaries. Data provided preliminary evidence that passive measurement is feasible for assessing children's TV and mobile device use, with reduced burden for parents.</p>","PeriodicalId":55392,"journal":{"name":"Behaviour & Information Technology","volume":" ","pages":""},"PeriodicalIF":3.1,"publicationDate":"2025-07-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12330281/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144979692","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-05-09DOI: 10.1080/0144929X.2025.2502474
Samantha J Teague, Adrian B R Shatte, Matthew Fuller-Tyszkiewicz, Delyse M Hutchinson
Fathers' perinatal mental health is a major public health issue, yet few interventions have been developed targeting this group. Fathers face many barriers in accessing perinatal mental health support, including stigma around caregiving and mental health, and thus require careful consideration when designing interventions. This study aimed to examine the feasibility, acceptability, and usability of a mobile app-based intervention for paternal perinatal depression, anxiety, and stress. Following a design science approach, five meta design principles and 15 specific principles were created to guide the intervention design, and a prototype app titled Rover was created. The prototype was evaluated by 43 fathers and 10 mental health clinicians. Participants in both groups rated the app highly for its functionality, clinical content, aesthetics, and digital therapeutic alliance. Qualitative feedback indicated that fathers held particularly favourable views regarding the mood tracking, mindfulness, and goal tracking features. Both groups expressed a preference for more support for the personalisation of content, including more dynamic interactions with the chatbot support feature. To our knowledge, this is the first app-based mental health intervention designed specifically for fathers, with study results providing guidance to the field on developing digital health initiatives for this population.
{"title":"User-centred design and evaluation of an mHealth app for fathers' perinatal mental health: a feasibility, acceptability, and usability study.","authors":"Samantha J Teague, Adrian B R Shatte, Matthew Fuller-Tyszkiewicz, Delyse M Hutchinson","doi":"10.1080/0144929X.2025.2502474","DOIUrl":"10.1080/0144929X.2025.2502474","url":null,"abstract":"<p><p>Fathers' perinatal mental health is a major public health issue, yet few interventions have been developed targeting this group. Fathers face many barriers in accessing perinatal mental health support, including stigma around caregiving and mental health, and thus require careful consideration when designing interventions. This study aimed to examine the feasibility, acceptability, and usability of a mobile app-based intervention for paternal perinatal depression, anxiety, and stress. Following a design science approach, five meta design principles and 15 specific principles were created to guide the intervention design, and a prototype app titled Rover was created. The prototype was evaluated by 43 fathers and 10 mental health clinicians. Participants in both groups rated the app highly for its functionality, clinical content, aesthetics, and digital therapeutic alliance. Qualitative feedback indicated that fathers held particularly favourable views regarding the mood tracking, mindfulness, and goal tracking features. Both groups expressed a preference for more support for the personalisation of content, including more dynamic interactions with the chatbot support feature. To our knowledge, this is the first app-based mental health intervention designed specifically for fathers, with study results providing guidance to the field on developing digital health initiatives for this population.</p>","PeriodicalId":55392,"journal":{"name":"Behaviour & Information Technology","volume":" ","pages":"1-15"},"PeriodicalIF":2.9,"publicationDate":"2025-05-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12080457/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144096030","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-09-02DOI: 10.1080/0144929x.2024.2394886
Michail Giannakos, Roger Azevedo, Peter Brusilovsky, Mutlu Cukurova, Yannis Dimitriadis, Davinia Hernandez-Leo, Sanna Järvelä, Manolis Mavrikis, Bart Rienties
Generative artificial intelligence (GenAI) tools, such as large language models (LLMs), generate natural language and other types of content to perform a wide range of tasks. This represents a sign...
{"title":"The promise and challenges of generative AI in education","authors":"Michail Giannakos, Roger Azevedo, Peter Brusilovsky, Mutlu Cukurova, Yannis Dimitriadis, Davinia Hernandez-Leo, Sanna Järvelä, Manolis Mavrikis, Bart Rienties","doi":"10.1080/0144929x.2024.2394886","DOIUrl":"https://doi.org/10.1080/0144929x.2024.2394886","url":null,"abstract":"Generative artificial intelligence (GenAI) tools, such as large language models (LLMs), generate natural language and other types of content to perform a wide range of tasks. This represents a sign...","PeriodicalId":55392,"journal":{"name":"Behaviour & Information Technology","volume":"127 1","pages":""},"PeriodicalIF":3.7,"publicationDate":"2024-09-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142249913","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The human–computer cooperation process guided by natural interaction, intelligent interaction, and human–computer integration is gradually becoming a new trend in human–computer interaction. Cooper...
以自然交互、智能交互、人机融合为指导的人机合作过程正逐渐成为人机交互的新趋势。库珀...
{"title":"Cognitive evaluation based on regression and eye-tracking for layout on human–computer multi-interface","authors":"Linlin Wang, Wenzhe Tang, Enid Montagu, Xiaoli Wu, Chengqi Xue","doi":"10.1080/0144929x.2024.2394881","DOIUrl":"https://doi.org/10.1080/0144929x.2024.2394881","url":null,"abstract":"The human–computer cooperation process guided by natural interaction, intelligent interaction, and human–computer integration is gradually becoming a new trend in human–computer interaction. Cooper...","PeriodicalId":55392,"journal":{"name":"Behaviour & Information Technology","volume":"57 1","pages":""},"PeriodicalIF":3.7,"publicationDate":"2024-09-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142206337","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-08-30DOI: 10.1080/0144929x.2024.2396428
Chinenye Ndulue, Rita Orji
To enhance the persuasiveness of behaviour-change games, designers employ persuasive strategies. These persuasive strategies are intended to motivate the users towards the desired behaviours. Hence...
{"title":"Exploring the impact of game framing on the motivational appeal of persuasive strategies and their effectiveness in behaviour change games","authors":"Chinenye Ndulue, Rita Orji","doi":"10.1080/0144929x.2024.2396428","DOIUrl":"https://doi.org/10.1080/0144929x.2024.2396428","url":null,"abstract":"To enhance the persuasiveness of behaviour-change games, designers employ persuasive strategies. These persuasive strategies are intended to motivate the users towards the desired behaviours. Hence...","PeriodicalId":55392,"journal":{"name":"Behaviour & Information Technology","volume":"11 1","pages":""},"PeriodicalIF":3.7,"publicationDate":"2024-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142206344","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In this paper, we describe an empirical evaluation of the user's perceived usefulness of recommendations for configuration tasks in a smart home scenario. Our results suggest that while overall rec...
{"title":"Do psychological traits influence the perceived usefulness of rule recommendations in configuration tasks?","authors":"Federica Cena, Cristina Gena, Claudio Mattutino, Michele Mioli, Barbara Treccani, Fabiana Vernero, Massimo Zancanaro","doi":"10.1080/0144929x.2024.2396478","DOIUrl":"https://doi.org/10.1080/0144929x.2024.2396478","url":null,"abstract":"In this paper, we describe an empirical evaluation of the user's perceived usefulness of recommendations for configuration tasks in a smart home scenario. Our results suggest that while overall rec...","PeriodicalId":55392,"journal":{"name":"Behaviour & Information Technology","volume":"45 1","pages":""},"PeriodicalIF":3.7,"publicationDate":"2024-08-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142206338","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-08-27DOI: 10.1080/0144929x.2024.2396476
Beau G. Schelble, Christopher Flathmann, Jacob P. Macdonald, Bart Knijnenburg, Camden Brady, Nathan J. McNeese
As AI technologies advance, teams are beginning to see AI transition from a tool to a full-fledged teammate. Introducing an AI teammate brings several challenges, ranging from how human teammates p...
{"title":"Modeling perceived information needs in human-AI teams: improving AI teammate utility and driving team cognition","authors":"Beau G. Schelble, Christopher Flathmann, Jacob P. Macdonald, Bart Knijnenburg, Camden Brady, Nathan J. McNeese","doi":"10.1080/0144929x.2024.2396476","DOIUrl":"https://doi.org/10.1080/0144929x.2024.2396476","url":null,"abstract":"As AI technologies advance, teams are beginning to see AI transition from a tool to a full-fledged teammate. Introducing an AI teammate brings several challenges, ranging from how human teammates p...","PeriodicalId":55392,"journal":{"name":"Behaviour & Information Technology","volume":"6 1","pages":""},"PeriodicalIF":3.7,"publicationDate":"2024-08-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142206339","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-08-23DOI: 10.1080/0144929x.2024.2394868
Pengzhen Yin, Carol Ou, Liang Liang
In the current hybrid work context, the significance of employee well-being and the enduring concern over job insecurity have become increasingly emphasised. However, our understanding of how the i...
{"title":"Understanding the effects of ubiquitous connectivity on employee well-being and job insecurity: a moderated mediation model","authors":"Pengzhen Yin, Carol Ou, Liang Liang","doi":"10.1080/0144929x.2024.2394868","DOIUrl":"https://doi.org/10.1080/0144929x.2024.2394868","url":null,"abstract":"In the current hybrid work context, the significance of employee well-being and the enduring concern over job insecurity have become increasingly emphasised. However, our understanding of how the i...","PeriodicalId":55392,"journal":{"name":"Behaviour & Information Technology","volume":"38 1","pages":""},"PeriodicalIF":3.7,"publicationDate":"2024-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142226398","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-08-19DOI: 10.1080/0144929x.2024.2391876
Yuanyi Mao, Bo Hu, Ki Joon Kim
This study explored the relationships between three types of Internet use (i.e. educational, socialising, and entertainment) and externalising behaviours in early adolescents. Using a representativ...
{"title":"Is the Internet to blame for problem behaviours in early adolescents? The effects of different types of Internet use, depression, and self-control","authors":"Yuanyi Mao, Bo Hu, Ki Joon Kim","doi":"10.1080/0144929x.2024.2391876","DOIUrl":"https://doi.org/10.1080/0144929x.2024.2391876","url":null,"abstract":"This study explored the relationships between three types of Internet use (i.e. educational, socialising, and entertainment) and externalising behaviours in early adolescents. Using a representativ...","PeriodicalId":55392,"journal":{"name":"Behaviour & Information Technology","volume":"3 1","pages":""},"PeriodicalIF":3.7,"publicationDate":"2024-08-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142206340","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}