Using Social Media Data to Understand Citizen Perceptions of Urban Planning in a City Simulation Game

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH SIMULATION & GAMING Pub Date : 2024-08-02 DOI:10.1177/10468781241271080
Yujia Qiu, Yanliu Lin, Junyao He, Hongmei Lu
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Abstract

BackgroundCity simulation games provide players a gaming experience by simulating different aspects of the real city. While there is an increasing scholarly interest in games for social learning and education, little research has been conducted to understand citizen perceptions and understanding of urban planning issues in city simulation games.AimThis study aims to understand the affective perception and cognitive learning of citizens regarding urban planning elements in the online communities of Cities: Skylines.Research MethodsWe develop a new methodological approach based on social media data analytics. Large datasets were scraped from Reddit, the most popular social media platform for video game players. The collected data were subjected to content analysis and sentiment analysis that identify different types of topics and emotions to understand citizens’ cognitive and affective perspectives.Key Findings and ConclusionThe findings show that positive emotions were often about the game design, while negative emotions conveyed real-world planning problems such as transportation concerns. The cognitive dimension uncovered citizens’ urban recognition tied to personal experiences in various geographical contexts. This study has practical implications for game design for urban planning.
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在城市模拟游戏中利用社交媒体数据了解市民对城市规划的看法
背景城市模拟游戏通过模拟真实城市的不同方面为玩家提供游戏体验。虽然学术界对游戏促进社会学习和教育的兴趣与日俱增,但很少有研究了解市民对城市模拟游戏中城市规划问题的看法和理解:研究方法我们开发了一种基于社交媒体数据分析的新方法。我们从最受视频游戏玩家欢迎的社交媒体平台 Reddit 搜集了大量数据集。主要研究结果和结论研究结果表明,积极情绪通常与游戏设计有关,而消极情绪则传达了现实世界中的规划问题,如交通问题。认知维度揭示了市民在不同地理环境中与个人经历相关的城市认知。这项研究对城市规划游戏设计具有实际意义。
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来源期刊
SIMULATION & GAMING
SIMULATION & GAMING EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.30
自引率
5.00%
发文量
35
期刊介绍: Simulation & Gaming: An International Journal of Theory, Practice and Research contains articles examining academic and applied issues in the expanding fields of simulation, computerized simulation, gaming, modeling, play, role-play, debriefing, game design, experiential learning, and related methodologies. The broad scope and interdisciplinary nature of Simulation & Gaming are demonstrated by the wide variety of interests and disciplines of its readers, contributors, and editorial board members. Areas include: sociology, decision making, psychology, language training, cognition, learning theory, management, educational technologies, negotiation, peace and conflict studies, economics, international studies, research methodology.
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