Gaming with a Feminist: Sexism and Perception of Sexist Incidents in Online Video Games

IF 3 2区 社会学 Q2 PSYCHOLOGY, DEVELOPMENTAL Sex Roles Pub Date : 2024-08-05 DOI:10.1007/s11199-024-01506-w
Mariela Bustos-Ortega, Mónica Romero-Sánchez, Jesús L. Megías, Hugo Carretero-Dios
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Abstract

Video games remain a male-dominated environment where sexism persists. Although women make up almost half of the gamer community, they encounter gender discrimination, anti-feminist themes, and sexist attitudes within the community, especially when participating in online games. As a result, both sexism against women within online video games and how women’s participation is perceived by other gamers have become relevant for investigation. We conducted two experiments to examine how a woman gamer’s ostensible adherence to a feminist identity and the type of collective action for gender equality she participates in would influence perceptions of a sexist incident in an online video game. In Study 1 (145 women and 146 men), we randomly assigned participants to read a vignette about a woman gamer described as feminist or a regular gamer. In both vignettes the woman was subjected to sexist comments and we measured the extent to which participants blamed the woman for these comments. In Study 2 (168 women and 232 men), we manipulated the type of collective action for gender equality (normative vs. non normative vs. control) performed by a woman gamer who was described as a feminist and measured victim blame. In both studies we measured participants’ level of sexism toward women gamers. Results showed that participants who more strongly endorsed sexist attitudes against women gamers attributed more blame to the feminist woman gamer who was a victim of a sexist incident (vs. the regular woman gamer) and to a woman gamer who performed non–normative collective actions (vs. control). Both studies confirm the relevance of the interaction between sexist attitudes and gender-relevant characteristics of women gamers for victim blaming in sexist incidents. These findings are an important step towards understanding and addressing sexist experiences for women in online gaming.

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与女权主义者一起游戏:在线视频游戏中的性别歧视和对性别歧视事件的看法
电子游戏仍然是男性主导的环境,性别歧视依然存在。虽然女性几乎占游戏玩家群体的一半,但她们在游戏群体中,尤其是在参与网络游戏时,会遭遇性别歧视、反女权主义主题和性别歧视态度。因此,网络视频游戏中针对女性的性别歧视以及其他游戏玩家如何看待女性的参与都成为了研究的重点。我们进行了两项实验,研究女性游戏玩家表面上的女权主义者身份和她所参与的性别平等集体行动类型会如何影响对网络视频游戏中性别歧视事件的看法。在研究 1(145 名女性和 146 名男性)中,我们随机分配参与者阅读一个关于被描述为女权主义者或普通游戏玩家的女性游戏玩家的小故事。在这两个小故事中,女玩家都受到了性别歧视的评论,我们测量了参与者对这些评论指责女玩家的程度。在研究 2(168 名女性和 232 名男性)中,我们操纵了一名被描述为女权主义者的女性游戏玩家所采取的性别平等集体行动的类型(规范与非规范与控制),并测量了受害者的自责程度。在这两项研究中,我们都测量了参与者对女玩家的性别歧视程度。结果显示,对女玩家性别歧视态度认同度较高的受试者对性别歧视事件中的女权主义者女玩家(与普通女玩家相比)和采取非规范性集体行动的女玩家(与对照组相比)给予了更多的指责。这两项研究都证实了性别歧视态度与女性游戏者的性别相关特征之间的相互作用与性别歧视事件中的受害者归咎有关。这些发现为理解和解决女性在网络游戏中的性别歧视经历迈出了重要一步。
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来源期刊
Sex Roles
Sex Roles Multiple-
CiteScore
7.20
自引率
5.30%
发文量
70
期刊介绍: Sex Roles: A Journal of Research is a global, multidisciplinary, scholarly, social and behavioral science journal with a feminist perspective. It publishes original research reports as well as original theoretical papers and conceptual review articles that explore how gender organizes people’s lives and their surrounding worlds, including gender identities, belief systems, representations, interactions, relations, organizations, institutions, and statuses. The range of topics covered is broad and dynamic, including but not limited to the study of gendered attitudes, stereotyping, and sexism; gendered contexts, culture, and power; the intersections of gender with race, class, sexual orientation, age, and other statuses and identities; body image; violence; gender (including masculinities) and feminist identities; human sexuality; communication studies; work and organizations; gendered development across the life span or life course; mental, physical, and reproductive health and health care; sports; interpersonal relationships and attraction; activism and social change; economic, political, and legal inequities; and methodological challenges and innovations in doing gender research.
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