[Public school teachers' perceptions of internet gaming problems among students: current status and challenges].

Megumi Sakamoto, Yoko Matsunaga
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Abstract

Objectives This study aimed to identify and understand the challenges faced by public school teachers regarding issues related to Internet gaming.Methods An electronic questionnaire was administered to 400 public school teachers in the Saitama Prefecture from September to November 2021. A total of 352 valid responses were obtained. The survey content included teachers' knowledge of gaming disorders, whether their students experienced gaming-related problems, difficulties perceived by teachers, how they discovered the problems, how they dealt with them, the challenges they faced in dealing with the problems, and desired support. Data were analyzed based on the teachers' roles, responsibilities, type of school, and knowledge of gaming difficulties. Fisher's exact probability tests were used to determine significance, and adjusted standardized residuals were used to assess the differences between groups.Results Nearly 63.1% of the teachers already had knowledge of gaming disorders, and 49.4% acknowledged the existence of students with gaming problems. The most common reasons for discovering problems were disrupted daily rhythm (51.7%) and increased tardiness and early dismissal (34.7%). The main actions taken to address gaming problems were "consultation and information sharing with families" (48.6%) and "individual guidance by teachers" (34.1%). Approximately half of the teachers indicated that they regularly experienced difficulties in activities related to prevention, early detection, student support, and interaction with parents. Specific challenges included limited guidance and involvement with families (61.4%) and the inability to intervene and provide effective support (62.5%). Teachers' support included programs for addiction recovery (56.8%), awareness programs for parents (56.0%), and staff training to increase the understanding of gaming disorders (50.5%). The responses varied according to teacher role and school type, indicating that implementation rates and difficulties were higher in middle schools.Conclusion We found that teachers tended to view internet gaming problems as family problems and provide complementary support for home education. Teachers also found it difficult to deal with students with gaming problems. Depending on the teacher's role in the school and the type of school, requests for support varied. Elementary and special-needs schools needed teaching materials that could be used for classroom and school-wide instruction and guidance for concerned students and their parents; junior high schools needed a consultation system with school counselors and other professionals and cooperation with healthcare; and high schools needed measures and support, including social support.

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[公立学校教师对学生网络游戏问题的看法:现状与挑战]。
方法 在2021年9月至11月期间,对埼玉县的400名公立学校教师进行了电子问卷调查。共获得 352 份有效答卷。调查内容包括教师对游戏障碍的认识、学生是否遇到与游戏相关的问题、教师感受到的困难、如何发现问题、如何处理问题、处理问题时面临的挑战以及希望得到的支持。根据教师的角色、职责、学校类型和对游戏困难的了解程度对数据进行了分析。结果 近 63.1%的教师已经了解游戏障碍,49.4%的教师承认存在游戏问题的学生。发现问题的最常见原因是日常节奏被打乱(51.7%)以及迟到和早退现象增多(34.7%)。为解决游戏问题而采取的主要行动是 "与家庭协商并分享信息"(48.6%)和 "教师个别指导"(34.1%)。约半数教师表示,他们在预防、早期发现、学生支持以及与家长互动等相关活动中经常遇到困难。具体困难包括对家庭的指导和参与有限(61.4%),以及无法进行干预和提供有效支持(62.5%)。教师提供的支持包括戒瘾计划(56.8%)、针对家长的宣传计划(56.0%),以及提高员工对游戏障碍认识的培训(50.5%)。结论 我们发现,教师倾向于将网络游戏问题视为家庭问题,并为家庭教育提供辅助支持。同时,教师也发现很难处理有游戏问题的学生。根据教师在学校中的角色和学校类型的不同,要求提供的支持也各不相同。小学和特殊教育学校需要可用于课堂和全校教学的教材,以及对相关学生及其家长的指导;初中需要与学校辅导员和其他专业人员的咨询系统,以及与医疗保健机构的合作;高中需要包括社会支持在内的措施和支持。
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