ReSTIR Subsurface Scattering for Real-Time Path Tracing

IF 1.4 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Proceedings of the ACM on computer graphics and interactive techniques Pub Date : 2024-08-09 DOI:10.1145/3675372
Mirco Werner, Vincent Schüssler, C. Dachsbacher
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Abstract

Subsurface scattering is an important visual cue and in real-time rendering it is often approximated using screen-space algorithms. Path tracing with the diffusion approximation can easily overcome the limitations of these algorithms, but increases image noise. We improve its efficiency by applying reservoir-based spatiotemporal importance resampling (ReSTIR) to subsurface light transport paths. For this, we adopt BSSRDF importance sampling for generating candidates. Further, spatiotemporal reuse requires shifting paths between domains. We observe that different image regions benefit most from either reconnecting through the translucent object (reconnection shift), or one vertex later (delayed reconnection shift). We first introduce a local subsurface scattering specific criterion for a hybrid shift that deterministically selects one of the two shifts for a path. Due to the locality, it cannot always choose the most efficient shift, e.g. near shadow boundaries. Therefore, we additionally propose a novel sequential shift to combine multiple shift mappings: We execute subsequent resampling passes, each one using a different shift, which does not require to deterministically choose a shift for a path. Instead, resampling can pick the most successful shift implicitly. Our method achieves realtime performance and significantly reduces noise and denoising artifacts in regions with visible subsurface scattering compared to standard path tracing with equal render time.
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用于实时路径追踪的 ReSTIR 亚表层散射技术
次表面散射是一种重要的视觉线索,在实时渲染中通常使用屏幕空间算法对其进行近似。利用扩散近似进行路径追踪可以轻松克服这些算法的局限性,但会增加图像噪声。我们将基于储层的时空重要性重采样(ReSTIR)应用于次表层光传输路径,从而提高了其效率。为此,我们采用 BSSRDF 重要度采样来生成候选路径。此外,时空重用需要在域之间转换路径。我们发现,通过半透明物体重新连接(重新连接转移)或延迟一个顶点重新连接转移(延迟重新连接转移)可使不同图像区域受益最大。我们首先引入了混合移动的局部次表面散射特定标准,该标准可确定性地为路径选择两种移动中的一种。由于存在局部性,它不能总是选择最有效的转变,例如在阴影边界附近。因此,我们另外提出了一种新颖的顺序移位,将多个移位映射组合在一起:我们执行后续的重采样过程,每次都使用不同的移位,这样就不需要为路径确定性地选择移位。相反,重采样可以隐式地选择最成功的移位。与渲染时间相同的标准路径追踪相比,我们的方法实现了实时性能,并显著减少了有可见次表层散射区域的噪声和去噪人工痕迹。
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