Teaching in a collaborative mathematic learning activity with and without a social robot

IF 4.8 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Education and Information Technologies Pub Date : 2024-08-06 DOI:10.1007/s10639-024-12926-2
Sara Ekström, Lena Pareto, Sara Ljungblad
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Abstract

There is a growing interest in whether social robots, which are embodied and exhibit human-like behaviour, can be used for teaching and learning. Still, very few studies focus on the teacher’s role. This study focuses on how a teacher acted in a learning-by-teaching activity with 20 children. In this small-scale field experiment, the teacher’s interactions and teaching actions were observed when the teacher scaffolded a learning activity where children played a collaborative digital mathematics game to strengthen their mathematical reasoning and conceptual understanding of arithmetic. When playing, the children were acting as tutors for a tutee, according to the learning-by-teaching principle. In one scenario, the tutee was a younger child; in the other, the tutee was a social robot. Twenty 30-minute game-playing sessions are observed, video-recorded, and transcribed. The study explores the teacher’s interactions and teaching actions in the two scenarios and discusses the results from the perspective of the teacher’s role, social norms, and teacher digital competence. The interaction and thematic analyses show similarities and characteristic differences in the teacher’s interaction patterns in the two scenarios. The teaching actions are similar on a structural level and differ regarding the types and distribution of teaching actions. In the child-child scenario, the teacher directs most teaching actions to both players, and the actions are didactic (mathematical) scaffolding. In contrast, in the child-robot scenario, the teacher only addresses the tutor, and the scaffolding is socially oriented. Implications for a teaching practice involving social robots as learning companions are discussed regarding teachers’ presence and participation, types of social robot knowledge that go beyond digital competence, and new challenges introduced by using social robots as learning companions in the classroom. The study contributes new insights into the teacher’s role and actions when teaching with a social robot in a collaborative learning situation, which is relevant for educational research and teaching practice.

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在有社交机器人和没有社交机器人的协作式数学学习活动中进行教学
越来越多的人开始关注社交机器人是否可用于教学,因为社交机器人是人的化身,表现出类似人类的行为。然而,很少有研究关注教师的角色。本研究主要关注一名教师在与 20 名儿童的边教边学活动中的行为。在这个小规模的现场实验中,我们观察了教师的互动和教学行为,当时教师为孩子们提供了一个学习活动支架,让孩子们玩一个协作式数字数学游戏,以加强他们的数学推理能力和对算术概念的理解。在游戏过程中,根据边学边教的原则,孩子们充当了被辅导者的辅导者。在一种情况下,被辅导者是一名年龄较小的儿童;在另一种情况下,被辅导者是一个社交机器人。研究人员对 20 个 30 分钟的游戏环节进行了观察、录像和记录。研究探讨了教师在两个场景中的互动和教学行为,并从教师角色、社会规范和教师数字能力的角度讨论了研究结果。互动分析和主题分析表明,教师在两个情景中的互动模式既有相似之处,也有明显差异。教学行为在结构上相似,而在教学行为的类型和分布上有所不同。在 "儿童--儿童 "情境中,教师的大部分教学行为都是针对双方的,而且这些行为都是说教性的(数学)支架。与此相反,在儿童-机器人情景中,教师只对辅导员讲话,而支架则以社交为导向。本研究讨论了将社交机器人作为学习伙伴的教学实践的意义,涉及教师的存在和参与、社交机器人知识的类型(超越数字能力)以及在课堂上使用社交机器人作为学习伙伴所带来的新挑战。这项研究为教师在协作学习情境中使用社交机器人教学时的角色和行动提供了新的见解,对教育研究和教学实践具有重要意义。
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来源期刊
Education and Information Technologies
Education and Information Technologies EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
10.00
自引率
12.70%
发文量
610
期刊介绍: The Journal of Education and Information Technologies (EAIT) is a platform for the range of debates and issues in the field of Computing Education as well as the many uses of information and communication technology (ICT) across many educational subjects and sectors. It probes the use of computing to improve education and learning in a variety of settings, platforms and environments. The journal aims to provide perspectives at all levels, from the micro level of specific pedagogical approaches in Computing Education and applications or instances of use in classrooms, to macro concerns of national policies and major projects; from pre-school classes to adults in tertiary institutions; from teachers and administrators to researchers and designers; from institutions to online and lifelong learning. The journal is embedded in the research and practice of professionals within the contemporary global context and its breadth and scope encourage debate on fundamental issues at all levels and from different research paradigms and learning theories. The journal does not proselytize on behalf of the technologies (whether they be mobile, desktop, interactive, virtual, games-based or learning management systems) but rather provokes debate on all the complex relationships within and between computing and education, whether they are in informal or formal settings. It probes state of the art technologies in Computing Education and it also considers the design and evaluation of digital educational artefacts.  The journal aims to maintain and expand its international standing by careful selection on merit of the papers submitted, thus providing a credible ongoing forum for debate and scholarly discourse. Special Issues are occasionally published to cover particular issues in depth. EAIT invites readers to submit papers that draw inferences, probe theory and create new knowledge that informs practice, policy and scholarship. Readers are also invited to comment and reflect upon the argument and opinions published. EAIT is the official journal of the Technical Committee on Education of the International Federation for Information Processing (IFIP) in partnership with UNESCO.
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