Development of a virtual reality creative enhancement system utilizing haptic vibration feedback via electroencephalography

IF 4.8 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Education and Information Technologies Pub Date : 2024-09-19 DOI:10.1007/s10639-024-13051-w
Ling Wu, Shuxin Wang
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Abstract

Contemporary technological advancements offer new possibilities for enhancing user creativity. We aimed to explore how technology can boost student creativity to meet the twenty-first century’s demand for innovative talent. Based on the 4P model of creativity (person, process, product, and press) and constructivist theory, a virtual reality (VR) creative enhancement system was designed, developed, and evaluated. The study recruited 47 participants, randomly assigned to either the experimental group (23 participants) using a VR system with haptic vibration feedback via electroencephalography (EEG) or the control group (24 participants) using a standard VR system. Participants’ creative performance, attention level, motivation, and cognitive load were assessed. The data were analysed using analysis of variance (ANOVA) as the statistical approach. The findings revealed that participants in the experimental group exhibited superior outcomes compared with those in the control group in terms of creative performance, attention level, and cognitive load. However, no significant difference was observed in motivation, with the control group scoring slightly higher. Our findings suggest that changing the learning environment, improving attention, reducing cognitive load, and setting up activities involving invention can effectively enhance students’ creative performance. This study provides a new technologically supported approach to creativity education, with potential applications for cultivating innovative talent in higher education.

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通过脑电图利用触觉振动反馈开发虚拟现实创意增强系统
当代技术进步为提高用户创造力提供了新的可能性。我们旨在探索科技如何提高学生的创造力,以满足二十一世纪对创新人才的需求。基于创造力的 4P 模型(人、过程、产品和媒体)和建构主义理论,我们设计、开发并评估了一套虚拟现实(VR)创造力提升系统。研究招募了 47 名参与者,随机分配到实验组(23 人)和对照组(24 人),前者使用通过脑电图(EEG)获得触觉振动反馈的 VR 系统,后者使用标准 VR 系统。对参与者的创造性表现、注意力水平、动机和认知负荷进行了评估。数据分析采用方差分析(ANOVA)作为统计方法。结果显示,与对照组相比,实验组的参与者在创造性表现、注意力水平和认知负荷方面都表现出更优越的结果。然而,在学习动机方面没有观察到明显的差异,对照组的得分略高。我们的研究结果表明,改变学习环境、提高注意力、减轻认知负荷以及设置涉及发明的活动可以有效提高学生的创造性表现。这项研究为创造力教育提供了一种新的技术支持方法,具有在高等教育中培养创新人才的潜在应用价值。
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来源期刊
Education and Information Technologies
Education and Information Technologies EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
10.00
自引率
12.70%
发文量
610
期刊介绍: The Journal of Education and Information Technologies (EAIT) is a platform for the range of debates and issues in the field of Computing Education as well as the many uses of information and communication technology (ICT) across many educational subjects and sectors. It probes the use of computing to improve education and learning in a variety of settings, platforms and environments. The journal aims to provide perspectives at all levels, from the micro level of specific pedagogical approaches in Computing Education and applications or instances of use in classrooms, to macro concerns of national policies and major projects; from pre-school classes to adults in tertiary institutions; from teachers and administrators to researchers and designers; from institutions to online and lifelong learning. The journal is embedded in the research and practice of professionals within the contemporary global context and its breadth and scope encourage debate on fundamental issues at all levels and from different research paradigms and learning theories. The journal does not proselytize on behalf of the technologies (whether they be mobile, desktop, interactive, virtual, games-based or learning management systems) but rather provokes debate on all the complex relationships within and between computing and education, whether they are in informal or formal settings. It probes state of the art technologies in Computing Education and it also considers the design and evaluation of digital educational artefacts.  The journal aims to maintain and expand its international standing by careful selection on merit of the papers submitted, thus providing a credible ongoing forum for debate and scholarly discourse. Special Issues are occasionally published to cover particular issues in depth. EAIT invites readers to submit papers that draw inferences, probe theory and create new knowledge that informs practice, policy and scholarship. Readers are also invited to comment and reflect upon the argument and opinions published. EAIT is the official journal of the Technical Committee on Education of the International Federation for Information Processing (IFIP) in partnership with UNESCO.
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