{"title":"Nash Equilibrium in Games on Graphs with Incomplete Preferences","authors":"Abhishek N. Kulkarni, Jie Fu, Ufuk Topcu","doi":"arxiv-2408.02860","DOIUrl":null,"url":null,"abstract":"Games with incomplete preferences are an important model for studying\nrational decision-making in scenarios where players face incomplete information\nabout their preferences and must contend with incomparable outcomes. We study\nthe problem of computing Nash equilibrium in a subclass of two-player games\nplayed on graphs where each player seeks to maximally satisfy their (possibly\nincomplete) preferences over a set of temporal goals. We characterize the Nash\nequilibrium and prove its existence in scenarios where player preferences are\nfully aligned, partially aligned, and completely opposite, in terms of the\nwell-known solution concepts of sure winning and Pareto efficiency. When\npreferences are partially aligned, we derive conditions under which a player\nneeds cooperation and demonstrate that the Nash equilibria depend not only on\nthe preference alignment but also on whether the players need cooperation to\nachieve a better outcome and whether they are willing to cooperate.We\nillustrate the theoretical results by solving a mechanism design problem for a\ndrone delivery scenario.","PeriodicalId":501316,"journal":{"name":"arXiv - CS - Computer Science and Game Theory","volume":"41 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - CS - Computer Science and Game Theory","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2408.02860","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Games with incomplete preferences are an important model for studying
rational decision-making in scenarios where players face incomplete information
about their preferences and must contend with incomparable outcomes. We study
the problem of computing Nash equilibrium in a subclass of two-player games
played on graphs where each player seeks to maximally satisfy their (possibly
incomplete) preferences over a set of temporal goals. We characterize the Nash
equilibrium and prove its existence in scenarios where player preferences are
fully aligned, partially aligned, and completely opposite, in terms of the
well-known solution concepts of sure winning and Pareto efficiency. When
preferences are partially aligned, we derive conditions under which a player
needs cooperation and demonstrate that the Nash equilibria depend not only on
the preference alignment but also on whether the players need cooperation to
achieve a better outcome and whether they are willing to cooperate.We
illustrate the theoretical results by solving a mechanism design problem for a
drone delivery scenario.