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MALADY: Multiclass Active Learning with Auction Dynamics on Graphs MALADY:利用图形上的拍卖动态进行多类主动学习
Pub Date : 2024-09-14 DOI: arxiv-2409.09475
Gokul Bhusal, Kevin Miller, Ekaterina Merkurjev
Active learning enhances the performance of machine learning methods,particularly in semi-supervised cases, by judiciously selecting a limitednumber of unlabeled data points for labeling, with the goal of improving theperformance of an underlying classifier. In this work, we introduce theMulticlass Active Learning with Auction Dynamics on Graphs (MALADY) frameworkwhich leverages the auction dynamics algorithm on similarity graphs forefficient active learning. In particular, we generalize the auction dynamicsalgorithm on similarity graphs for semi-supervised learning in [24] toincorporate a more general optimization functional. Moreover, we introduce anovel active learning acquisition function that uses the dual variable of theauction algorithm to measure the uncertainty in the classifier to prioritizequeries near the decision boundaries between different classes. Lastly, usingexperiments on classification tasks, we evaluate the performance of ourproposed method and show that it exceeds that of comparison algorithms.
主动学习可以提高机器学习方法的性能,尤其是在半监督情况下,它可以明智地选择数量有限的未标记数据点进行标记,从而提高底层分类器的性能。在这项工作中,我们介绍了图形拍卖动态多类主动学习(Multiclass Active Learning with Auction Dynamics on Graphs,MALADY)框架,该框架利用相似性图形上的拍卖动态算法实现高效的主动学习。特别是,我们对 [24] 中用于半监督学习的相似性图上拍卖动态算法进行了概括,纳入了一个更通用的优化函数。此外,我们还引入了一种新的主动学习获取函数,它使用拍卖算法的对偶变量来衡量分类器的不确定性,从而优先处理不同类别之间决策边界附近的查询。最后,通过分类任务的实验,我们评估了我们提出的方法的性能,结果表明它超过了比较算法。
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引用次数: 0
On Robustness to $k$-wise Independence of Optimal Bayesian Mechanisms 论最优贝叶斯机制的 $k$-wise 独立性的鲁棒性
Pub Date : 2024-09-13 DOI: arxiv-2409.08547
Nick Gravin, Zhiqi Wang
This paper reexamines the classic problem of revenue maximization insingle-item auctions with $n$ buyers under the lens of the robust optimizationframework. The celebrated Myerson's mechanism is the format that maximizes theseller's revenue under the prior distribution, which is mutually independentacross all $n$ buyers. As argued in a recent line of work (Caragiannis et al.22), (Dughmi et al. 24), mutual independence is a strong assumption that isextremely hard to verify statistically, thus it is important to relax theassumption. While optimal under mutual independent prior, we find that Myerson'smechanism may lose almost all of its revenue when the independence assumptionis relaxed to pairwise independence, i.e., Myerson's mechanism is notpairwise-robust. The mechanism regains robustness when the prior is assumed tobe 3-wise independent. In contrast, we show that second-price auctions withanonymous reserve, including optimal auctions under i.i.d. priors, lose at mosta constant fraction of their revenues on any regular pairwise independentprior. Our findings draw a comprehensive picture of robustness to $k$-wiseindependence in single-item auction settings.
本文在稳健优化框架的视角下重新审视了有 n 个买家的单品拍卖中收益最大化的经典问题。著名的迈尔森机制是在先验分布下使卖方收益最大化的形式,而先验分布在所有 $n$ 买方中是相互独立的。正如最近的一些研究(Caragiannis et al.22)和(Dughmi et al.24)所指出的,相互独立是一个很强的假设,在统计上极难验证,因此放宽这一假设非常重要。我们发现,虽然迈尔森机制在相互独立的先验条件下是最优的,但当独立性假设放宽到成对独立性时,迈尔森机制可能会失去几乎所有的收益,也就是说,迈尔森机制并不是成对稳健的。当先验假定为三向独立时,该机制就会恢复稳健性。与此相反,我们证明了带有匿名储备金的二次定价拍卖(包括在 i.i.d. 先验下的最优拍卖)在任何常规的成对独立先验下最多损失其收入的固定部分。我们的发现全面描绘了在单项拍卖中$k$智独立的稳健性。
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引用次数: 0
The common revenue allocation based on modified Shapley value and DEA cross-efficiency 基于修正的夏普利值和 DEA 交叉效率的共同收益分配
Pub Date : 2024-09-13 DOI: arxiv-2409.08491
Xinyu Wanga, Qianwei Zhanga, Binwei Guib, Yingdi Zhaoa
How to design a fair and reasonable allocation plan for the common revenue ofthe alliance is considered in this paper. We regard the common revenue to beallocated as an exogenous variable which will not participate in the subsequentproduction process. The production organizations can cooperate with each otherand form alliances. As the DEA cross-efficiency combines self- andpeer-evaluation mechanisms, and the cooperative game allows fair negotiationamong participants, we combine the cross-efficiency with the cooperative gametheory and construct the modified Shapley value to reflect the contribution ofthe evaluated participant to the alliance. In addition, for each participant,both the optimistic and the pessimistic modified Shapley values are considered,and thus the upper and lower bounds of the allocation revenue are obtained,correspondingly. A numerical example is presented to illustrate the operationprocedure. Finally, we apply the approach to an empirical applicationconcerning a city commercial bank with 18 branches in China.
本文将探讨如何为联盟的共同收益制定公平合理的分配方案。我们将待分配的共同收益视为一个外生变量,它不参与后续的生产过程。生产组织可以相互合作,形成联盟。由于 DEA 交叉效率结合了自评和互评机制,而合作博弈允许参与者之间进行公平协商,因此我们将交叉效率与合作博弈理论相结合,构建修正的夏普利值来反映被评价者对联盟的贡献。此外,对于每个参与者,我们都会考虑乐观和悲观的修正夏普利值,从而相应地得到分配收益的上限和下限。我们举了一个数字例子来说明操作过程。最后,我们将该方法应用于一个有关中国一家拥有 18 家分行的城市商业银行的实证应用中。
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引用次数: 0
Mechanism Design for Extending the Accessibility of Facilities 扩大无障碍设施的机制设计
Pub Date : 2024-09-13 DOI: arxiv-2409.08993
Hau Chan, Jianan Lin, Chenhao Wang, Yanxi Xie
We study a variation of facility location problems (FLPs) that aims toimprove the accessibility of agents to the facility within the context ofmechanism design without money. In such a variation, agents have preferences onthe ideal locations of the facility on a real line, and the facility's locationis fixed in advance where (re)locating the facility is not possible due tovarious constraints (e.g., limited space and construction costs). To improvethe accessibility of agents to facilities, existing mechanism design literaturein FLPs has proposed to structurally modify the real line (e.g., by adding anew interval) or provide shuttle services between two points when structuralmodifications are not possible. In this paper, we focus on the latter approachand propose to construct an accessibility range to extend the accessibility ofthe facility. In the range, agents can receive accommodations (e.g., schoolbuses, campus shuttles, or pickup services) to help reach the facility.Therefore, the cost of each agent is the distance from their ideal location tothe facility (possibility) through the range. We focus on designingstrategyproof mechanisms that elicit true ideal locations from the agents andconstruct accessibility ranges (intervals) to approximately minimize the socialcost or the maximum cost of agents. For both social and maximum costs, wedesign group strategyproof mechanisms with asymptotically tight bounds on theapproximation ratios.
我们研究的是设施位置问题(FLPs)的一种变体,其目的是在无资金的机制设计背景下,改善代理访问设施的便利性。在这种变体中,代理人对实际线路上设施的理想位置有偏好,而设施的位置是事先固定的,由于各种限制(如有限的空间和建筑成本),(重新)定位设施是不可能的。为了提高代理访问设施的便利性,FLPs 中现有的机制设计文献建议对实线进行结构性修改(如增加一个新区间),或在无法进行结构性修改时在两点之间提供穿梭服务。在本文中,我们将重点放在后一种方法上,并建议构建一个无障碍范围来扩展设施的无障碍程度。因此,每个代理的成本就是其理想位置到设施(可能性)之间的距离。我们的重点是设计策略防范机制,从代理人那里获得真正的理想位置,并构建可达性范围(区间),以近似最小化代理人的社会成本或最大成本。对于社会成本和最大成本,我们设计的分组策略防范机制在近似比率上都有渐近的严格约束。
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引用次数: 0
Common revenue allocation in DMUs with two stages based on DEA cross-efficiency and cooperative game 基于 DEA 交叉效率和合作博弈的两阶段 DMU 共同收入分配
Pub Date : 2024-09-13 DOI: arxiv-2409.08502
Xinyu Wang, Qianwei Zhang, Yilun Lu, Yingdi Zhao
In this paper, we examine two-stage production organizations asdecision-making units (DMUs) that can collaborate to form alliances. We presenta novel approach to transform a grand coalition of n DMUs with a two-stagestructure into 2n single-stage sub-DMUs by extending the vectors of the initialinput, intermediate product, and final output, thus creating a 2n*2n DEAcross-efficiency (CREE) matrix. By combining cooperative game theory with CREEand utilizing three cooperative game solution concepts, namely, the nucleolus,the least core and the Shapley value, a characteristic function is developed toaccount for two types of allocation, i.e., direct allocation and secondaryallocation. Moreover, the super-additivity and the core non-emptinessproperties are explored. It is found that the sum of the revenue allocated toall DMUs will remain constant at each stage regardless of the allocation mannerand the cooperative solution concept selected. To illustrate the efficiency andpracticality of the proposed approach, both a numerical example and anempirical application are provided.
在本文中,我们将两阶段生产组织视为可以合作结成联盟的决策单元(DMU)。我们提出了一种新方法,通过扩展初始投入、中间产品和最终产出的向量,将一个由 n 个具有两阶段结构的 DMU 组成的大联盟转化为 2n 个单一阶段的子 DMU,从而创建一个 2n*2n 的 DEA 交叉效率(CREE)矩阵。通过将合作博弈理论与 CREE 相结合,并利用三个合作博弈解概念,即核、最小核心和沙普利值,建立了一个特征函数,以考虑两种分配方式,即直接分配和二次分配。此外,还探讨了超加性和核不emptiness 特性。研究发现,无论选择哪种分配方式和合作方案概念,分配给所有 DMU 的收入总和在每个阶段都将保持不变。为了说明所提方法的效率和实用性,提供了一个数值示例和一个经验应用。
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引用次数: 0
Distributed Learning Dynamics Converging to the Core of $B$-Matchings 向$B$匹配核心靠拢的分布式学习动力
Pub Date : 2024-09-12 DOI: arxiv-2409.07754
Aya Hamed, Jeff S. Shamma
$B$-matching is a special case of matching problems where nodes can joinmultiple matchings with the degree of each node constrained by an upper bound,the node's $B$-value. The core solution of a bipartite $B$-matching is both amatching between the agents respecting the upper bound constraint and anallocation of the value of the edge among its nodes such that no group ofagents can deviate and collectively gain higher allocation. We present twolearning dynamics that converge to the core of the bipartite $B$-matchingproblems. The first dynamics are centralized dynamics in the nature of theHungarian method, which converge to the core in a polynomial time. The seconddynamics are distributed dynamics, which converge to the core with probabilityone. For the distributed dynamics, a node maintains only a state consisting of(i) its aspiration levels for all of its possible matches and (ii) the matches,if any, to which it belongs. The node does not keep track of its history nor isit aware of the environment state. In each stage, a randomly activated nodeproposes to form a new match and changes its aspiration based on the success orfailure of its proposal. At this stage, the proposing node inquires about theaspiration of the agent it wants to match with to calculate the feasibility ofthe match. The environment matching structure changes whenever a proposalsucceeds. A state is absorbing for the distributed dynamics if and only if itis in the core of the $B$-matching.
B$匹配是匹配问题的一种特例,在这种问题中,节点可以加入多个匹配,每个节点的度数都受到一个上限的限制,即节点的B$值。一个双方$B$匹配的核心解既是遵守上限约束的代理之间的匹配,也是边值在节点之间的分配,这样就没有一组代理可以偏离并共同获得更高的分配。我们提出了收敛到双方格$B$匹配问题核心的两种学习动力。第一种动态是匈牙利方法性质的集中动态,它能在多项式时间内收敛到核心。第二种动态是分布式动态,以一概率收敛到核心。在分布式动力学中,节点只保持一个状态,该状态包括:(i) 它对所有可能匹配的期望水平;(ii) 它所属的匹配(如果有的话)。节点不记录自己的历史,也不知道环境状态。在每个阶段,一个随机激活的节点提议形成新的匹配,并根据提议的成败改变其愿望。在这个阶段,提议节点会询问它想匹配的代理的愿望,以计算匹配的可行性。只要提议成功,环境匹配结构就会发生变化。对于分布式动力学来说,只有当且仅当一个状态处于 $B$ 匹配的核心时,该状态才具有吸收性。
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引用次数: 0
Communication Separations for Truthful Auctions: Breaking the Two-Player Barrier 真实拍卖的通信分离:打破双人障碍
Pub Date : 2024-09-12 DOI: arxiv-2409.08241
Shiri Ron, Clayton Thomas, S. Matthew Weinberg, Qianfan Zhang
We study the communication complexity of truthful combinatorial auctions, andin particular the case where valuations are either subadditive orsingle-minded, which we denote with $mathsf{SubAdd}cupmathsf{SingleM}$. Weshow that for three bidders with valuations in$mathsf{SubAdd}cupmathsf{SingleM}$, any deterministic truthful mechanismthat achieves at least a $0.366$-approximation requires $exp(m)$communication. In contrast, a natural extension of [Fei09] yields anon-truthful $mathrm{poly}(m)$-communication protocol that achieves a$frac{1}{2}$-approximation, demonstrating a gap between the power of truthfulmechanisms and non-truthful protocols for this problem. Our approach follows the taxation complexity framework laid out in [Dob16b],but applies this framework in a setting not encompassed by the techniques usedin past work. In particular, the only successful prior application of thisframework uses a reduction to simultaneous protocols which only applies for twobidders [AKSW20], whereas our three-player lower bounds are stronger than whatcan possibly arise from a two-player construction (since a trivial truthfulauction guarantees a $frac{1}{2}$-approximation for two players).
我们研究了真实组合拍卖的通信复杂性,尤其是估值为次正数或单心的情况,我们用 $mathsf{SubAdd}cupmathsf{SingleM}$ 表示这种情况。我们可以看到,对于估值在$mathsf{SubAdd}cupmathsf{SingleM}$中的三个投标人,任何至少能达到$0.366$近似值的确定性真实机制都需要$exp(m)$通信。与此相反,[Fei09] 的一个自然扩展产生了一个非真$mathrm{poly}(m)$通信协议,它实现了$frac{1}{2}$近似值,证明了真机制与非真协议在这个问题上的能力差距。我们的方法沿用了 [Dob16b] 中提出的税收复杂性框架,但将此框架应用于过去工作中使用的技术所未涵盖的环境中。特别是,这个框架之前唯一成功的应用是使用了对同时协议的还原,而这种还原只适用于两个竞标者[AKSW20],而我们的三人下界比两人构造可能产生的下界更强(因为一个微不足道的真实拍卖保证了两个竞标者的$frac{1}{2}$近似值)。
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引用次数: 0
Selling Joint Ads: A Regret Minimization Perspective 销售联合广告:后悔最小化视角
Pub Date : 2024-09-12 DOI: arxiv-2409.07819
Gagan Aggarwal, Ashwinkumar Badanidiyuru, Paul Dütting, Federico Fusco
Motivated by online retail, we consider the problem of selling one item(e.g., an ad slot) to two non-excludable buyers (say, a merchant and a brand).This problem captures, for example, situations where a merchant and a brandcooperatively bid in an auction to advertise a product, and both benefit fromthe ad being shown. A mechanism collects bids from the two and decides whetherto allocate and which payments the two parties should make. This gives rise tointricate incentive compatibility constraints, e.g., on how to split paymentsbetween the two parties. We approach the problem of finding arevenue-maximizing incentive-compatible mechanism from an online learningperspective; this poses significant technical challenges. First, the actionspace (the class of all possible mechanisms) is huge; second, the function thatmaps mechanisms to revenue is highly irregular, ruling out standarddiscretization-based approaches. In the stochastic setting, we design an efficient learning algorithmachieving a regret bound of $O(T^{3/4})$. Our approach is based on an adaptivediscretization scheme of the space of mechanisms, as any non-adaptivediscretization fails to achieve sublinear regret. In the adversarial setting,we exploit the non-Lipschitzness of the problem to prove a strong negativeresult, namely that no learning algorithm can achieve more than half of therevenue of the best fixed mechanism in hindsight. We then consider the$sigma$-smooth adversary; we construct an efficient learning algorithm thatachieves a regret bound of $O(T^{2/3})$ and builds on a succinct encoding ofexponentially many experts. Finally, we prove that no learning algorithm canachieve less than $Omega(sqrt T)$ regret in both the stochastic and thesmooth setting, thus narrowing the range where the minimax regret rates forthese two problems lie.
受在线零售业的启发,我们考虑了向两个非排他性买家(例如,一个商家和一个品牌)出售一件商品(例如,一个广告时段)的问题。举例来说,这个问题捕捉了商家和品牌在拍卖中合作出价为产品做广告,并且双方都从广告展示中获益的情况。一种机制会收集双方的出价,并决定是否分配以及双方应支付的款项。这就产生了错综复杂的激励相容性约束,例如,如何在双方之间分配付款。我们从在线学习的角度来解决寻找途径最大化激励兼容机制的问题;这带来了重大的技术挑战。首先,行动空间(所有可能机制的类别)是巨大的;其次,将机制映射到收入的函数极不规则,排除了基于标准具体化的方法。在随机设置中,我们设计了一种高效的学习算法,可实现 $O(T^{3/4})$的遗憾约束。我们的方法基于机制空间的自适应具体化方案,因为任何非自适应具体化方案都无法实现亚线性遗憾。在对抗性环境中,我们利用问题的非利普斯奇兹性证明了一个强有力的否定结果,即任何学习算法都无法在事后获得最佳固定机制一半以上的收益。然后,我们考虑了$sigma$光滑对手;我们构建了一种高效的学习算法,它能实现$O(T^{2/3})$的遗憾约束,并建立在幂次多专家的简洁编码之上。最后,我们证明了在随机和光滑环境下,没有一种学习算法能达到小于 $Omega(sqrt T)$ 的遗憾率,从而缩小了这两个问题的最小遗憾率范围。
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引用次数: 0
The Complexity of Two-Team Polymatrix Games with Independent Adversaries 有独立对手的两队多矩阵游戏的复杂性
Pub Date : 2024-09-11 DOI: arxiv-2409.07398
Alexandros Hollender, Gilbert Maystre, Sai Ganesh Nagarajan
Adversarial multiplayer games are an important object of study in multiagentlearning. In particular, polymatrix zero-sum games are a multiplayer settingwhere Nash equilibria are known to be efficiently computable. Towardsunderstanding the limits of tractability in polymatrix games, we study thecomputation of Nash equilibria in such games where each pair of players playseither a zero-sum or a coordination game. We are particularly interested in thesetting where players can be grouped into a small number of teams of identicalinterest. While the three-team version of the problem is known to bePPAD-complete, the complexity for two teams has remained open. Our maincontribution is to prove that the two-team version remains hard, namely it isCLS-hard. Furthermore, we show that this lower bound is tight for the settingwhere one of the teams consists of multiple independent adversaries. On the wayto obtaining our main result, we prove hardness of finding any stationary pointin the simplest type of non-convex-concave min-max constrained optimizationproblem, namely for a class of bilinear polynomial objective functions.
对抗性多人博弈是多元学习的一个重要研究对象。特别是,多矩阵零和博弈是已知可高效计算纳什均衡的多人博弈环境。为了了解多矩阵博弈中可计算性的极限,我们研究了这种博弈中纳什均衡的计算,在这种博弈中,每对博弈者要么玩零和博弈,要么玩协调博弈。我们尤其感兴趣的是,在这种博弈中,博弈者可以被分成少数利益相同的团队。众所周知,该问题的三队版本是 PPAD-完备的,但两队版本的复杂性问题却一直悬而未决。我们的主要贡献在于证明了两队版问题仍然很难,即它是CLS 难的。此外,我们还证明,在其中一个团队由多个独立对手组成的情况下,这个下界很窄。在获得主要结果的过程中,我们证明了在最简单的非凸-凹 min-max 约束优化问题(即一类双线性多项式目标函数)中找到任何静止点的难度。
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引用次数: 0
Randomized Strategic Facility Location with Predictions 带有预测的随机战略设施选址
Pub Date : 2024-09-11 DOI: arxiv-2409.07142
Eric Balkanski, Vasilis Gkatzelis, Golnoosh Shahkarami
We revisit the canonical problem of strategic facility location and study thepower and limitations of randomization in the design of truthful mechanismsaugmented with machine-learned predictions. In the strategic facility locationproblem, a set of agents are asked to report their locations in some metricspace and the goal is to use these reported locations to determine where toopen a new facility, aiming to optimize some aggregate measure of distance ofthe agents from that facility. However, the agents are strategic and canmisreport their locations if this may lead to a facility location choice thatthey prefer. The goal is to design truthful mechanisms, which ensure the agentscannot benefit by misreporting. A lot of prior work has studied this problemfrom a worst-case perspective, but a recent line of work proposed a frameworkto refine these results when the designer is provided with some, possibleincorrect, predictions regarding the agents' true locations. The goal is tosimultaneously provide strong consistency guarantees (i.e., guarantees when thepredictions provided to the mechanism are correct) and near-optimal robustnessguarantees (i.e., guarantees that hold irrespective of how inaccurate thepredictions may be). In this work we focus on the power of randomization inthis problem and analyze the best approximation guarantees achievable withrespect to the egalitarian social cost measure for one- and two-dimensionalEuclidean spaces.
我们重新审视了战略设施选址这一典型问题,并研究了在设计由机器学习预测支持的真实机制时随机化的能力和局限性。在战略设施定位问题中,一组代理被要求报告他们在某个度量空间中的位置,目标是利用这些报告的位置来确定在哪里开设一个新设施,目的是优化代理与该设施之间距离的某个总体度量。然而,代理人是有策略的,如果这样做可能会导致他们选择更喜欢的设施位置,那么他们可以不报告自己的位置。我们的目标是设计出真实的机制,确保代理人无法通过误报获益。之前的很多工作都是从最坏情况的角度来研究这个问题的,但最近的一项工作提出了一个框架,当设计者得到一些关于代理真实位置的可能不正确的预测时,可以完善这些结果。我们的目标是同时提供强有力的一致性保证(即当提供给机制的预测正确时的保证)和接近最优的鲁棒性保证(即无论预测多么不准确,保证都能成立)。在这项工作中,我们重点研究了随机化在这一问题中的作用,并分析了在一维和二维欧几里得空间中,相对于平均主义社会成本度量可实现的最佳近似保证。
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引用次数: 0
期刊
arXiv - CS - Computer Science and Game Theory
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