Leveling up in corporate training: Unveiling the power of gamification to enhance knowledge retention, knowledge sharing, and job performance

IF 15.6 1区 管理学 Q1 BUSINESS Journal of Innovation & Knowledge Pub Date : 2024-07-01 DOI:10.1016/j.jik.2024.100530
Alexandru Capatina , David Juarez-Varon , Adrian Micu , Angela Eliza Micu
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Abstract

This paper extends the fast-growing research stream on gamification in corporate training by examining the impact of gamification on employees’ knowledge retention, knowledge sharing, and job performance. A mixed-methods approach was employed. Quantitative data from surveys and qualitative insights from experimental research were combined to ascertain the effectiveness of gamification techniques in corporate training. The sample consisted of 110 employees and business owners who attended gamified training sessions powered by the Discovery-Innovation-Growth platform. Participants were aged 18 to 64 years and had diverse educational backgrounds and job positions. They were also based in different European countries (Spain, France, Germany, United Kingdom, Italy, Finland, and Romania). The sample characteristics thus ensured comprehensive coverage of different employee profiles. Gamification significantly enhanced knowledge retention and job performance. Gamification techniques such as points, badges, and leaderboards positively influenced employee engagement, which in turn boosted the ability to retain and apply knowledge effectively at work. Social interaction mediated the relationship between gamification techniques and knowledge sharing, highlighting the role of collaborative learning environments. These insights offer valuable guidance for corporate instructors and human resource (HR) professionals aiming to develop engaging and personalized training programs that meet diverse employee needs and learning preferences. This study contributes to the theoretical framework of gamification in adult learning and organizational development, paving the way for future research in this dynamic field.

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提升企业培训水平:揭示游戏化在提高知识保留率、知识共享和工作绩效方面的威力
本文通过研究游戏化对员工知识保留、知识共享和工作绩效的影响,扩展了企业培训游戏化这一快速增长的研究流。本文采用了一种混合方法。调查的定量数据和实验研究的定性分析相结合,以确定游戏化技术在企业培训中的有效性。样本由 110 名员工和企业主组成,他们参加了由 "发现-创新-成长 "平台提供的游戏化培训课程。参与者的年龄在 18 至 64 岁之间,教育背景和工作职位各不相同。他们还来自不同的欧洲国家(西班牙、法国、德国、英国、意大利、芬兰和罗马尼亚)。因此,样本特征确保了对不同员工情况的全面覆盖。游戏化大大提高了知识保留率和工作绩效。积分、徽章和排行榜等游戏化技术对员工的参与度产生了积极影响,而员工的参与度又反过来促进了员工在工作中有效保留和应用知识的能力。社交互动在游戏化技术与知识共享之间起到了中介作用,突出了协作式学习环境的作用。这些见解为企业讲师和人力资源(HR)专业人员提供了宝贵的指导,他们的目标是开发有吸引力的个性化培训项目,以满足不同员工的需求和学习偏好。本研究为成人学习和组织发展中的游戏化理论框架做出了贡献,为这一动态领域的未来研究铺平了道路。
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来源期刊
CiteScore
16.10
自引率
12.70%
发文量
118
审稿时长
37 days
期刊介绍: The Journal of Innovation and Knowledge (JIK) explores how innovation drives knowledge creation and vice versa, emphasizing that not all innovation leads to knowledge, but enduring innovation across diverse fields fosters theory and knowledge. JIK invites papers on innovations enhancing or generating knowledge, covering innovation processes, structures, outcomes, and behaviors at various levels. Articles in JIK examine knowledge-related changes promoting innovation for societal best practices. JIK serves as a platform for high-quality studies undergoing double-blind peer review, ensuring global dissemination to scholars, practitioners, and policymakers who recognize innovation and knowledge as economic drivers. It publishes theoretical articles, empirical studies, case studies, reviews, and other content, addressing current trends and emerging topics in innovation and knowledge. The journal welcomes suggestions for special issues and encourages articles to showcase contextual differences and lessons for a broad audience. In essence, JIK is an interdisciplinary journal dedicated to advancing theoretical and practical innovations and knowledge across multiple fields, including Economics, Business and Management, Engineering, Science, and Education.
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