Does using a green gaming system make people more environmentally friendly?

IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Computers in Human Behavior Pub Date : 2024-08-08 DOI:10.1016/j.chb.2024.108392
Zhenglin Zhang, Penghuang Niu, Chenyan Li, Yingsong Feng
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Abstract

In spite of the common disadvantages, including user addiction and so on, the green online gaming system has a potential positive advantage to foster offline pro-environmental behavior through the special online experience. We developed a theoretical framework synthesizing motivation theory, flow theory, dual-system theory, and user engagement theory, aimed at exploring the mechanism between green gaming systems and actual pro-environmental behaviors. Based on the analysis of data from 364 participants utilizing Ant Forest across China, the results showed that motivations generated by using green online gaming systems indirectly promote pro-environmental behavior. The underlying psychological processes include the flow experience, social overload, and green engagement. Especially, user green engagement serves as a critical bridge linking virtual activities to real-world environmental behavior. Furthermore, perceived authenticity significantly facilitates the transition of online experiences into real-world pro-environmental behavior. This research not only advances the theoretical understanding of gamification and pro-environmental behavior but also provides practical references for promoting pro-environmental behavior effectively in managing green gaming systems.

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使用绿色游戏系统会让人们更环保吗?
尽管绿色在线游戏系统普遍存在用户沉迷等弊端,但其潜在的积极优势在于通过特殊的在线体验促进线下亲环境行为。我们建立了一个综合了动机理论、流动理论、双系统理论和用户参与理论的理论框架,旨在探索绿色游戏系统与实际亲环境行为之间的机制。基于对全国 364 名使用蚂蚁森林的参与者的数据分析,结果表明,使用绿色在线游戏系统产生的动机间接促进了亲环境行为。其潜在的心理过程包括流动体验、社会超载和绿色参与。其中,用户的绿色参与是连接虚拟活动与现实世界环保行为的重要桥梁。此外,感知到的真实性极大地促进了在线体验向现实世界环保行为的转变。这项研究不仅推进了对游戏化与亲环境行为的理论理解,还为在管理绿色游戏系统中有效促进亲环境行为提供了实践参考。
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来源期刊
CiteScore
19.10
自引率
4.00%
发文量
381
审稿时长
40 days
期刊介绍: Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.
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