Effectiveness of virtual reality training compared to balance-specific training and conventional training on balance and gross motor functions of children with cerebral palsy: A double blinded randomized controlled trial.

IF 0.8 Q4 PEDIATRICS Journal of pediatric rehabilitation medicine Pub Date : 2024-08-16 DOI:10.3233/PRM-220120
Hussein Ziab, Soha Saleh, Saeed Talebian, Golamreza Olyaei, Rami Mazbouh, Ahmad Rifai Sarraj, Mohamad Reza Hadian
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Abstract

Purpose: The purpose of this study was to compare the clinical efficacy of a virtual reality rehabilitation-based training (VRT) with balance-specific training (BST) and conventional training (CT) on the balance and gross motor functions (GMF) of children with cerebral palsy (CwCP).

Methods: This study was a double blinded, randomized controlled trial. Participants were recruited from different CP rehabilitation centers and clinics and were then randomly allocated using the block randomization method into three groups: (1) group 1 (VRT using a set of Xbox 360 games that triggered balance), (2) group 2 (BST applying a protocol of 13 exercises to enhance balance in different conditions), and (3) control group 3 (CT using traditional physiotherapy techniques). All groups received 18 sessions over six weeks, three sessions per week, each lasting 60 minutes. Participants were assessed at three timepoints (baseline, post-treatment, and follow-up) using the Pediatric Balance Scale (PBS), the Gross Motor Function Measure (GMFM D & E), the Five Times Sit-To-Stand Test, and upper and lower segments' center of mass (COM) displacement (UCOM and LCOM).

Results: A total of 46 CwCP participated in this study. The repeated measures ANOVA revealed a statistically significant difference between groups in the dependent variables, except for the GMFM (D & E) and the PBS (p < 0.05 and partial η2 = 0.473). The post-hoc test showed a statistically significant difference in favor of the VRT group compared to other groups in terms of right UCOM (p < 0.05) with a large effect size of the time*group interaction (partial η2 = 0.87). Moreover, there was a statistically significant effect of time (i.e., baseline to post-treatment and baseline to follow-up) with F (18, 23) = 59.954, p < 0.05, Wilks' lambda = 0.021, partial η2 = 0.979.

Conclusion: The findings revealed that VRT was not superior to BST in the rehabilitation of balance and GMF in CwCP aged four to 12 years. However, when compared to CT, better results were reported. Furthermore, it appears that customized programs lead to greater improvements in balance than commercial programs. Future studies are needed to assess the physiological effects of the three types of rehabilitation interventions using more advanced measurement tools, such as functional magnetic resonance imaging, following VRT protocols.

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虚拟现实训练与特定平衡训练和传统训练相比,对脑瘫儿童平衡和粗大运动功能的效果:双盲随机对照试验。
目的:本研究旨在比较基于虚拟现实的康复训练(VRT)与平衡特异性训练(BST)和常规训练(CT)对脑瘫儿童(CwCP)的平衡和粗大运动功能(GMF)的临床疗效:本研究是一项双盲随机对照试验。参与者从不同的脑瘫康复中心和诊所招募,然后采用分块随机法随机分配到三组:(1) 第一组(VRT,使用一套Xbox 360游戏来触发平衡能力);(2) 第二组(BST,在不同条件下应用13种增强平衡能力的练习方案);(3) 对照组3(CT,使用传统物理治疗技术)。所有组别均在六周内接受了 18 次治疗,每周三次,每次 60 分钟。在三个时间点(基线、治疗后和随访)使用小儿平衡量表(PBS)、粗大运动功能测量(GMFM D 和 E)、五次坐立测试以及上下段质心位移(UCOM 和 LCOM)对参与者进行评估:共有 46 名 CwCP 参与了这项研究。重复测量方差分析显示,除 GMFM(D 和 E)和 PBS(P 结论)外,各组间因变量的差异具有统计学意义:研究结果表明,在康复 4 至 12 岁儿童青少年的平衡能力和 GMF 方面,VRT 并不优于 BST。不过,与 CT 相比,VRT 取得了更好的效果。此外,与商业项目相比,定制项目似乎更能改善平衡能力。未来的研究还需要使用更先进的测量工具(如功能性磁共振成像),按照 VRT 方案评估这三种康复干预的生理效果。
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2.30
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5.30%
发文量
139
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