Fast-forward to boredom: How switching behavior on digital media makes people more bored.

IF 3.7 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Journal of Experimental Psychology: General Pub Date : 2024-10-01 Epub Date: 2024-08-19 DOI:10.1037/xge0001639
Katy Y Y Tam, Michael Inzlicht
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Abstract

Boredom is unpleasant, with people going to great lengths to avoid it. One way to escape boredom and increase stimulation is to consume digital media, for example watching short videos on YouTube or TikTok. One common way that people watch these videos is to switch between videos and fast-forward through them, a form of viewing we call digital switching. Here, we hypothesize that people consume media this way to avoid boredom, but this behavior paradoxically intensifies boredom. Across seven experiments (total N = 1,223; six preregistered), we found a bidirectional, causal relationship between boredom and digital switching. When participants were bored, they switched (Study 1), and they believed that switching would help them avoid boredom (Study 2). Switching between videos (Study 3) and within video (Study 4), however, led not to less boredom but more boredom; it also reduced satisfaction, reduced attention, and lowered meaning. Even when participants had the freedom to watch videos of personal choice and interest on YouTube, digital switching still intensified boredom (Study 5). However, when examining digital switching with online articles and with nonuniversity samples, the findings were less conclusive (Study 6), potentially due to factors such as opportunity cost (Study 7). Overall, our findings suggest that attempts to avoid boredom through digital switching may sometimes inadvertently exacerbate it. When watching videos, enjoyment likely comes from immersing oneself in the videos rather than swiping through them. (PsycInfo Database Record (c) 2024 APA, all rights reserved).

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快进到无聊:在数字媒体上切换行为如何让人更无聊。
无聊是令人不快的,人们会不遗余力地避免它。摆脱无聊、增加刺激的一种方法是消费数字媒体,例如观看 YouTube 或 TikTok 上的短视频。人们观看这些视频的一种常见方式是在视频之间切换和快进,我们称这种观看方式为数字切换。在此,我们假设,人们通过这种方式消费媒体是为了避免无聊,但这种行为却自相矛盾地加剧了无聊感。在七项实验中(总人数 = 1,223 人;六项预先注册),我们发现无聊和数字切换之间存在双向因果关系。当参与者感到无聊时,他们就会切换(研究 1),而且他们相信切换会帮助他们避免无聊(研究 2)。然而,在视频之间(研究 3)和视频内部(研究 4)进行切换,不仅不会减少无聊感,反而会增加无聊感;同时还会降低满意度,减少注意力,降低意义。即使参与者可以自由选择观看 YouTube 上个人感兴趣的视频,数字切换仍然会加剧无聊感(研究 5)。然而,在研究在线文章和非大学样本的数字转换时,研究结果并不那么确凿(研究 6),这可能是由于机会成本等因素造成的(研究 7)。总之,我们的研究结果表明,试图通过数字转换来避免无聊,有时可能会无意中加剧无聊。在观看视频时,乐趣可能来自于沉浸在视频中,而不是一扫而过。(PsycInfo Database Record (c) 2024 APA, 版权所有)。
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来源期刊
CiteScore
6.20
自引率
4.90%
发文量
300
期刊介绍: The Journal of Experimental Psychology: General publishes articles describing empirical work that bridges the traditional interests of two or more communities of psychology. The work may touch on issues dealt with in JEP: Learning, Memory, and Cognition, JEP: Human Perception and Performance, JEP: Animal Behavior Processes, or JEP: Applied, but may also concern issues in other subdisciplines of psychology, including social processes, developmental processes, psychopathology, neuroscience, or computational modeling. Articles in JEP: General may be longer than the usual journal publication if necessary, but shorter articles that bridge subdisciplines will also be considered.
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