Authoring instructional flow in iVR learning units to promote outcome-oriented learning

Ananya Ipsita , Mayank Patel , Asim Unmesh , Karthik Ramani
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Abstract

Despite the recognized efficacy of immersive Virtual Reality (iVR) in skill learning, the design of iVR-based learning units by subject matter experts (SMEs) based on target requirements is severely restricted. This is partly due to a lack of flexible ways of authoring instruction flows to arrange the learning activities in alignment with the desired learning objectives. Our research provides a workflow design enabling SMEs to author the flow of learning activities developed by the Virtual Reality (VR) developers, with an aim to enable learners achieve desired goals progressively in a virtual environment. Additionally, this outcome-oriented flow authoring utilizes a scalable learning framework that categorizes learning activities into four instructional phases: Introduction, Presentation, Practice, and Application. Such frameworks can be easily integrated into the instruction to plan a class or a series of classes to cover an entire concept or chapter. Using a welding use case, our user study evaluation with 12 experienced welders indicated positive ratings about the usefulness of such workflows for flexible planning of training scenarios. We envision adoption of such methods could facilitate greater and more efficient adoption of the iVR technologies in pedagogical settings.

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在 iVR 学习单元中编写教学流程,促进成果导向型学习
尽管沉浸式虚拟现实(iVR)在技能学习方面的功效已得到公认,但主题专家(SMEs)根据目标要求设计基于 iVR 的学习单元却受到严重限制。部分原因是缺乏灵活的教学流程设计方法,无法根据预期的学习目标安排学习活动。我们的研究提供了一种工作流程设计,使中小型企业能够编写由虚拟现实(VR)开发人员开发的学习活动流程,目的是让学习者在虚拟环境中逐步实现预期目标。此外,这种以结果为导向的流程编写利用了一个可扩展的学习框架,该框架将学习活动分为四个教学阶段:介绍、演示、练习和应用。这种框架可以很容易地集成到教学中,以规划一堂课或一系列课来涵盖整个概念或章节。通过使用焊接案例,我们对 12 名经验丰富的焊工进行了用户研究评估,结果显示,他们对此类工作流在灵活规划培训场景方面的实用性给予了积极评价。我们认为,采用这种方法可以促进在教学环境中更广泛、更有效地采用 iVR 技术。
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