Reducing intrusive memories and promoting posttraumatic growth with Traveler: A randomized controlled study.

IF 3.8 2区 心理学 Q1 PSYCHOLOGY, APPLIED Applied psychology. Health and well-being Pub Date : 2024-08-23 DOI:10.1111/aphw.12591
Yongju Yu, Xinlu Zhang, Yaxian Xue, Shiguang Ni
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Abstract

Over recent decades, serious games have become a promising intervention approach for addressing psychological problems by providing users with computerized, engaging, and interactive experiences. An innovative serious game, Traveler, has been developed specifically as an intervention tool for managing posttraumatic responses immediately after trauma. The game incorporates the principle of visuospatial interference, the core elements of Tetris, such as spatial displacement and mental rotation, and the critical phases of eye movement desensitization and reprocessing. To test the intervention efficacy and feasibility of Traveler, we conducted a randomized controlled trial involving 105 young adults. Participants were randomly assigned into three groups: a wait-list control group, a group undergoing five-session written exposure therapy, or a group engaging in one session of Traveler gameplay. Outcome measures included intrusive memories (i.e. vividness of traumatic images, disgust at traumatic images, flashback frequency, and flashback impact) and posttraumatic growth measured by the Posttraumatic Growth Inventory. Traveler significantly outperformed the control and written exposure therapy groups in reducing intrusive memories and enhancing posttraumatic growth, with effects persisting at a 30-day follow-up. Thus, Traveler offers a promising brief and early intervention technique for addressing posttraumatic responses. Yet, its clinical applicability requires further investigation.

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用 Traveler 减少侵入性记忆并促进创伤后成长:随机对照研究
近几十年来,严肃游戏通过为用户提供电脑化的、引人入胜的互动体验,已成为解决心理问题的一种前景广阔的干预方法。旅行者》(Traveler)是一款创新型严肃游戏,是专门为创伤后即时管理创伤后反应而开发的干预工具。该游戏结合了视觉空间干扰原理、俄罗斯方块的核心元素(如空间位移和心理旋转)以及眼动脱敏和再处理的关键阶段。为了测试 "旅行者 "的干预效果和可行性,我们进行了一项随机对照试验,共有 105 名年轻人参加。参与者被随机分配到三组:等待名单对照组、接受五次书面暴露疗法组或参与一次旅行者游戏的组。结果测量包括侵入性记忆(即创伤图像的生动性、对创伤图像的厌恶、闪回频率和闪回影响)和创伤后成长量表测量的创伤后成长。在减少侵入性记忆和促进创伤后成长方面,Traveler 的表现明显优于对照组和书面暴露疗法组,其效果在 30 天的随访中持续存在。因此,Traveler 为解决创伤后反应提供了一种很有前景的简短早期干预技术。然而,其临床适用性还需要进一步研究。
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来源期刊
CiteScore
12.10
自引率
2.90%
发文量
95
期刊介绍: Applied Psychology: Health and Well-Being is a triannual peer-reviewed academic journal published by Wiley-Blackwell on behalf of the International Association of Applied Psychology. It was established in 2009 and covers applied psychology topics such as clinical psychology, counseling, cross-cultural psychology, and environmental psychology.
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