How representational fidelity affects sociability and cyberself engagement in the Metaverse

IF 5.9 3区 管理学 Q1 BUSINESS Internet Research Pub Date : 2024-08-27 DOI:10.1108/intr-12-2022-0937
Seoyoun Lee, Younghoon Chang, Jaehyun Park, Alain Yee Loong Chong, Qiuju Yin
{"title":"How representational fidelity affects sociability and cyberself engagement in the Metaverse","authors":"Seoyoun Lee, Younghoon Chang, Jaehyun Park, Alain Yee Loong Chong, Qiuju Yin","doi":"10.1108/intr-12-2022-0937","DOIUrl":null,"url":null,"abstract":"<h3>Purpose</h3>\n<p>This study examines how users' multidimensional representational fidelity factors affect sociability and cyberself engagement in the Metaverse platform; that is, how they interact with newly defined self-images as their personas in the environments. It investigates how representational fidelity serves platform users to perform social roles and increase their sociability by establishing a new cyberself, thus influencing continuous platform use.</p><!--/ Abstract__block -->\n<h3>Design/methodology/approach</h3>\n<p>This study surveyed 314 users of the Metaverse platform Horizon, where users can create a virtual agent avatar, meet people in the same online environment in real time, and interact with a sense of three-dimensional immersion. Data were analyzed using partial least squares regression models.</p><!--/ Abstract__block -->\n<h3>Findings</h3>\n<p>User socialization significantly influenced the intention to use the Metaverse platform. Representational fidelity was a crucial variable for sociability, and activity representational fidelity was the most influential aspect among the four other elements. Platforms should consider how to enable users to create and use activities that faithfully represent their personas.</p><!--/ Abstract__block -->\n<h3>Originality/value</h3>\n<p>The novelty of this study is that it introduces representational fidelity based on representation theory into the context of virtual persona in the Metaverse platform. This study extended representational fidelity to the socialization perspective by utilizing the integrated model of user satisfaction and the technology acceptance model. Through the results, this study emphasized that users' sociability significantly influences their intention to use the Metaverse platform. Finally, this study provides a feasible guideline on how practitioners could design and strengthen their platforms so that users can represent their cyberselves faithfully.</p><!--/ Abstract__block -->","PeriodicalId":54925,"journal":{"name":"Internet Research","volume":null,"pages":null},"PeriodicalIF":5.9000,"publicationDate":"2024-08-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Internet Research","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1108/intr-12-2022-0937","RegionNum":3,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"BUSINESS","Score":null,"Total":0}
引用次数: 0

Abstract

Purpose

This study examines how users' multidimensional representational fidelity factors affect sociability and cyberself engagement in the Metaverse platform; that is, how they interact with newly defined self-images as their personas in the environments. It investigates how representational fidelity serves platform users to perform social roles and increase their sociability by establishing a new cyberself, thus influencing continuous platform use.

Design/methodology/approach

This study surveyed 314 users of the Metaverse platform Horizon, where users can create a virtual agent avatar, meet people in the same online environment in real time, and interact with a sense of three-dimensional immersion. Data were analyzed using partial least squares regression models.

Findings

User socialization significantly influenced the intention to use the Metaverse platform. Representational fidelity was a crucial variable for sociability, and activity representational fidelity was the most influential aspect among the four other elements. Platforms should consider how to enable users to create and use activities that faithfully represent their personas.

Originality/value

The novelty of this study is that it introduces representational fidelity based on representation theory into the context of virtual persona in the Metaverse platform. This study extended representational fidelity to the socialization perspective by utilizing the integrated model of user satisfaction and the technology acceptance model. Through the results, this study emphasized that users' sociability significantly influences their intention to use the Metaverse platform. Finally, this study provides a feasible guideline on how practitioners could design and strengthen their platforms so that users can represent their cyberselves faithfully.

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
表象保真度如何影响元宇宙中的社交性和网络自我参与
目的 本研究探讨了用户的多维表征保真度因素是如何影响元宇宙平台中的社交性和网络自我参与的;也就是说,他们是如何与新定义的自我形象(即环境中的角色)进行互动的。本研究对 Metaverse 平台 Horizon 的 314 名用户进行了调查。在 Horizon 平台上,用户可以创建一个虚拟代理化身,在同一在线环境中实时与人会面,并以一种三维沉浸感进行互动。研究使用偏最小二乘法回归模型对数据进行了分析。表征保真度是社交性的关键变量,而活动表征保真度是其他四个要素中影响最大的方面。平台应考虑如何使用户能够创建和使用忠实表现其角色的活动。原创性/价值本研究的新颖之处在于它将基于表征理论的表征保真度引入了 Metaverse 平台中的虚拟角色。本研究利用用户满意度综合模型和技术接受模型,将表征保真度扩展到社会化视角。通过研究结果,本研究强调了用户的社交能力对其使用 Metaverse 平台的意向有显著影响。最后,本研究为从业人员如何设计和加强平台,使用户能够忠实地表现网络自我提供了可行的指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Internet Research
Internet Research 工程技术-电信学
CiteScore
11.20
自引率
10.20%
发文量
85
审稿时长
>12 weeks
期刊介绍: This wide-ranging interdisciplinary journal looks at the social, ethical, economic and political implications of the internet. Recent issues have focused on online and mobile gaming, the sharing economy, and the dark side of social media.
期刊最新文献
The OPAD-perception framework: measuring perceptions of online personalized advertising Unpacking the association between social media use and support for unlawful behaviors in protests: a study in Hong Kong Corporate social and digital responsibility in esports Blockchain for sustainable consumption: an affordance and consumer value-based view Together we can do it! A roadmap to effectively tackle propaganda-related tasks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1