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Dark patterns, dimmed brands: the erosion of equity through deceptive design in e-commerce
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2025-01-24 DOI: 10.1108/intr-07-2024-1026
Vibhav Singh, Niraj Kumar Vishvakarma, Vinod Kumar

Purpose

E-commerce companies employ deceptive techniques known as dark patterns (DPs) to manipulate customer decisions on online platforms. DPs are known to annoy and generate negative emotions in the consumers, which might be detrimental to a brand. Consequently, this study examines the influence of DPs on brand experience (BE) and consumer-based brand equity (CBBE) from the lens of stimulus-organism-response theory in an e-commerce organization.

Design/methodology/approach

Survey data was obtained from 419 respondents who frequently make transactions on e-commerce platforms. Subsequently, the authors used partial least squares-based structural equation modeling (PLS-SEM) via the R programming language to analyze the relationships.

Findings

It was found that DPs negatively impact the BE and CBBE of an e-commerce firm. Furthermore, BE positively impacts CBBE as well as mediates the relationship between DPs and CBBE. Additionally, no significant moderating influence of shopping frequency was discovered for the relation between DPs and BE.

Research limitations/implications

The study investigates the connection between DPs, BE and CBBE in a general e-commerce context. Results may differ across specialized e-commerce sectors.

Practical implications

The study’s insights could motivate e-commerce managers to reevaluate their use of DPs. The study could help online platforms reorganize their business strategies and adopt a customer-centric approach, which might create a long-term positive relationship with customers. The results might spark discussions over redressing customer relations after previous exploitation via DPs.

Originality/value

To the best of the authors’ knowledge, this study is the first to empirically assess the impact of DPs on crucial brand parameters like BE and CBBE.

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引用次数: 0
The unfolding of geopolitical tensions on social networks: a social network analysis of Twitter and Reddit conversations 社交网络上地缘政治紧张局势的展开:对Twitter和Reddit对话的社交网络分析
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2025-01-21 DOI: 10.1108/intr-02-2024-0155
Pramukh Nanjundaswamy Vasist, Satish Krishnan, Prafulla Agnihotri

Purpose

Social networks can not only mobilize individuals for collective action but also pose risks, potentially leading to political challenges and societal unrest. Information consumption varies across platforms, with platform characteristics influencing user interactions and information sharing; yet this has received limited attention in scholarly literature. Acknowledging platform-specific differences, this paper seeks to enhance our understanding of the mechanisms driving information diffusion on social networks in the context of geopolitical tensions.

Design/methodology/approach

The structural communication features on Twitter and Reddit are explored using schema theory and the concept of social media platform schema. Comparisons are drawn with social network analysis and content analysis of communication dynamics surrounding geopolitical tensions in India–Qatar relations, followed by the context of geopolitical tensions between India and Pakistan.

Findings

The results illustrate how content-based connections on Reddit foster closer ties within subreddits but less connectivity between them, contrasting with Twitter’s profile-based connections. These distinct characteristics lead to varied information diffusion patterns and shape the diversity of opinions, influencing community structures and affecting the emotional tenor of discourse.

Originality/value

Social networks can potentially influence geopolitical events, but focusing on one platform overlooks differences in how information spreads and the influence each platform holds. Recognizing this, our comparative analysis of social networks’ structural attributes highlights their crucial roles in shaping user engagement and information diffusion. It lends theoretical support to the notion of social media platform schema with empirical insights into how users’ perceptions of these schemas impact thematic and emotional differences in platform discourse related to geopolitical tensions.

社交网络不仅可以动员个人进行集体行动,也会带来风险,可能导致政治挑战和社会动荡。不同平台的信息消费存在差异,平台特征影响用户交互和信息共享;然而,这在学术文献中得到的关注有限。承认特定平台的差异,本文试图加强我们对地缘政治紧张背景下社交网络上驱动信息扩散机制的理解。设计/方法/方法使用图式理论和社交媒体平台图式的概念来探索Twitter和Reddit的结构性传播特征。通过社会网络分析和印度-卡塔尔关系中围绕地缘政治紧张局势的沟通动态的内容分析进行比较,然后是印度和巴基斯坦之间地缘政治紧张局势的背景。研究结果表明,与Twitter基于个人资料的联系相比,Reddit上基于内容的联系促进了子版块之间更紧密的联系,但却减少了子版块之间的联系。这些不同的特征导致了不同的信息传播模式,塑造了意见的多样性,影响了社区结构,影响了话语的情感基调。社交网络可能会影响地缘政治事件,但只关注一个平台忽略了信息传播方式和每个平台影响力的差异。认识到这一点,我们对社交网络结构属性的比较分析强调了它们在塑造用户参与度和信息传播方面的关键作用。它为社交媒体平台图式的概念提供了理论支持,并通过实证洞察用户对这些图式的看法如何影响与地缘政治紧张局势相关的平台话语中的主题和情感差异。
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引用次数: 0
Uncovering the mechanisms of common ground in human–agent interaction: review and future directions for conversational agent research 揭示人与智能体交互的共同基础机制:对话智能体研究的回顾与未来方向
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2025-01-20 DOI: 10.1108/intr-06-2023-0514
Antonia Tolzin, Andreas Janson

Purpose

Human–agent interaction (HAI) is increasingly influencing our personal and work lives through the proliferation of conversational agents (CAs) in various domains. As such, these agents combine intuitive natural language interactions by also delivering personalization through artificial intelligence capabilities. However, research on CAs as well as practical failures indicates that CA interaction oftentimes fails miserably. To reduce these failures, this paper introduces the concept of building common ground for more successful HAIs.

Design/methodology/approach

Based on a systematic literature analysis, we identified 38 articles meeting the eligibility criteria. We critically reviewed this body of knowledge within a formal narrative synthesis structured around the use of common ground in the interaction with CAs.

Findings

Based on the systematic review, our analysis reveals five mechanisms for achieving common ground: embodiment, social features, joint action, knowledge base and mental model of conversational agent. We point out the relationships between these mechanisms as they are related to each other in directional and bidirectional ways.

Research limitations/implications

Our findings contribute to theory with several implications for CA research. First, we provide implications about the organization of common ground mechanisms for CAs. Second, we provide insights into the mechanisms and nomological network for achieving common ground when interacting with CAs. Third, we provide a broad research agenda for future CA research that centers around the important topic of common ground for HAI.

Originality/value

We offer novel insights into grounding mechanisms and highlight the potentials when considering common ground in different HAI processes. Consequently, we secure further understanding and deeper insights of possible mechanisms of common ground to shape future HAI processes.

通过对话代理(ca)在各个领域的扩散,人机交互(HAI)正日益影响着我们的个人和工作生活。因此,这些代理结合了直观的自然语言交互,并通过人工智能功能提供个性化。然而,对CA的研究和实际失败表明,CA交互经常惨败。为了减少这些失败,本文引入了为更成功的hai建立共同基础的概念。设计/方法/方法基于系统的文献分析,我们确定了38篇符合入选标准的文章。我们在一个正式的叙述性综合框架内对这一知识体系进行了批判性的审查,该框架围绕着在与ca的交互中使用共同点而构建。在系统回顾的基础上,我们的分析揭示了对话主体达成共识的五种机制:体现、社会特征、联合行动、知识基础和心理模型。我们指出了这些机制之间的关系,因为它们以定向和双向的方式相互关联。研究局限性/启示我们的研究结果对CA研究有几个理论意义。首先,我们提供了关于ca的公共基础机制组织的含义。其次,我们提供了在与ca交互时实现共同点的机制和法则网络的见解。第三,我们为未来的CA研究提供了一个广泛的研究议程,该议程围绕HAI的共同点这一重要主题展开。原创性/价值我们提供关于接地机制的新颖见解,并在考虑不同HAI过程中的共同点时突出潜力。因此,我们确保进一步了解和更深入地了解共同基础的可能机制,以塑造未来的HAI过程。
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引用次数: 0
Supporting opinions to fit in: a spiral of silence-theoretic explanation for establishing echo chambers and filter bubbles on social media 支持意见:关于在社交媒体上建立回音室和过滤气泡的沉默理论解释
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2025-01-17 DOI: 10.1108/intr-03-2024-0413
Maximilian Haug, Christian Maier, Heiko Gewald, Tim Weitzel

Purpose

Social media communities contain like-minded members who disclose opinions about various topics that are important to them. These communities often function as echo chambers, filter bubbles or separate spaces for users to share conforming opinions and discredit others deliberately. In extreme cases, they build their alternative reality with limited information that can lead to real-world action, as seen in the storming of the capitol. Therefore, we need to better understand the mechanisms of opinion disclosure in such communities.

Design/methodology/approach

We base our research on the spiral of silence theory to understand both trait-based and state-based fear of isolation as the mechanism that prevents opposing opinions in three scenarios focusing on topics dominating the mainstream US media landscape at that time: immigration, presidential election and COVID-19. We recruited 164 participants from an online research platform and analyzed the data using structural equation modeling.

Findings

Our results reveal empirical evidence that state-based fear of isolation prompts community members to express agreement and support for the community’s opinion, regardless of their views. We show that hot-button issues impose an even greater danger of establishing an environment in online communities that becomes an echo chamber of filter bubbles.

Originality/value

The spiral of silence theory provides a fine-grained understanding of the concept of fear of isolation, which was either used as a trait or as a state. Furthermore, we go beyond the initial hypotheses of the spiral of silence and show that within online communities, members stay silent and start to argue against their own opinions.

社交媒体社区包含志同道合的成员,他们会就各种对他们重要的话题发表意见。这些社区通常起到回音室、过滤气泡或分离空间的作用,供用户分享一致的意见,并故意诋毁他人。在极端情况下,他们用有限的信息构建自己的另类现实,而这些信息可能导致现实世界的行动,就像我们在国会大厦的风暴中看到的那样。因此,我们需要更好地了解这些社区的意见披露机制。设计/方法/方法我们的研究基于沉默的螺旋理论,以理解基于特质和基于国家的孤立恐惧作为阻止反对意见的机制,这些机制集中在当时主导美国主流媒体景观的三个场景中:移民、总统选举和COVID-19。我们从一个在线研究平台上招募了164名参与者,并使用结构方程模型对数据进行分析。研究结果揭示了经验证据,表明基于国家的对孤立的恐惧促使社区成员表达对社区意见的同意和支持,而不管他们的观点如何。我们表明,热点问题带来了更大的危险,即在网络社区中建立一个成为过滤气泡回音室的环境。独创性/价值沉默的螺旋理论提供了对恐惧孤立的概念的细致理解,它要么被用作一种特征,要么被用作一种状态。此外,我们超越了沉默螺旋的最初假设,并表明在在线社区中,成员保持沉默并开始反对自己的观点。
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引用次数: 0
Predicting the churn patterns of monetizers and non-monetizers: exploring the influence of behavioral variability in churn prediction 预测盈利者和非盈利者的流失模式:探索行为可变性对流失预测的影响
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2025-01-14 DOI: 10.1108/intr-05-2024-0747
Ruei-Yan Wu, Ya-Han Hu, En-Yi Chou

Purpose

Although prior research has employed various variables to predict player churn, the dynamic evolution of the behavioral patterns of players has received limited attention. In this study, churn prediction models are developed by incorporating the progress level, in-game purchase, social interaction, behavioral pattern and behavioral variability (BV) of players in social casino games (SCGs). The study distinguishes churn prediction between two player groups: monetizers and non-monetizers.

Design/methodology/approach

This study employs three machine learning techniques—logistic regression, decision trees and random forests—using real-world player data from an SCG company to construct churn prediction models. Two experiments were conducted. In Experiment 1, BV was combined with four other variable categories to effectively predict churn behaviors across all players (n = 52,246). In Experiment 2, churn prediction models were developed separately for monetizers (n = 16,628) and non-monetizers (n = 35,618).

Findings

The findings from Experiment 1 indicate that incorporating BV significantly improves the overall performance of churn prediction models. Experiment 2 demonstrates that churn prediction models achieve better performance and predictive accuracy for monetizers and non-monetizers when BV is calculated over the 3-day to 7-day and 7-day to 14-day windows, respectively.

Originality/value

This study introduces BV as a novel variable category for churn prediction, emphasizing within-person variability and demonstrating its effectiveness in enhancing model performance. Churn prediction models were independently constructed for monetizers and non-monetizers, utilizing different time windows for variable extraction. This approach improves predictive performance and highlights key differences in critical variables influencing churn across the two player groups. The findings provide valuable insights into churn management strategies tailored for monetizers and non-monetizers.

尽管之前的研究使用了各种变量来预测玩家流失率,但玩家行为模式的动态演变却很少受到关注。在本研究中,流失率预测模型是通过整合社交赌场游戏(scg)中玩家的进度等级、游戏内购买、社交互动、行为模式和行为可变性(BV)来建立的。该研究区分了两类玩家群体的流失预测:盈利者和非盈利者。本研究采用了三种机器学习技术——逻辑回归、决策树和随机森林——使用来自SCG公司的真实玩家数据来构建流失预测模型。进行了两个实验。在实验1中,BV与其他4个变量类别相结合,能够有效预测所有玩家的流失行为(n = 52,246)。在实验2中,我们分别针对盈利者(n = 16,628)和非盈利者(n = 35,618)开发了流失预测模型。实验1的研究结果表明,加入BV显著提高了客户流失预测模型的整体性能。实验2表明,当BV分别在3天至7天和7天至14天的窗口内计算时,流失率预测模型对盈利者和非盈利者具有更好的性能和预测准确性。原创性/价值本研究引入BV作为流失预测的一个新的变量类别,强调了个人的可变性,并证明了其在提高模型性能方面的有效性。利用不同的时间窗口进行变量提取,为盈利者和非盈利者独立构建了流失预测模型。这种方法提高了预测性能,并突出了影响两个玩家群体流失率的关键变量的关键差异。这些发现为盈利者和非盈利者量身定制的流失管理策略提供了有价值的见解。
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引用次数: 0
Information adoption of brand messages among Generation Z in trending topics Z世代在热门话题中对品牌信息的信息接受情况
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2025-01-14 DOI: 10.1108/intr-02-2024-0236
Rujing Xin, Yi Jing Lim

Purpose

This study investigated how Generation Z adopted brand messages through trending topics and analysed the central and peripheral routes of information adoption. It explored the roles of informational and emotional supports in influencing information adoption through perceived information usefulness and considered the adoption of brand messages within trending topic discussions.

Design/methodology/approach

Drawing on the extension information adoption model, this study employed a quantitative approach by utilising covariance-based structural equation modelling to analyse 400 valid web-based questionnaire responses from Sina Microblog users among Generation Z in China.

Findings

Adopting brand messages via trending topics, with cues emphasising information quality as the central route and information credibility as the peripheral route, enhances perceived information usefulness. Notably, Generation Z can derive informational and emotional support from trending topic discussions, influencing their perceived information usefulness. This process operates independently of the dual routes of information adoption.

Research limitations/implications

Marketers can leverage influencers and users’ comments to motivate Generation Z to adopt brand messages through trending topics, but this study was limited by the demographic diversity of its sample and the specific types of brands analysed. Incorporating cross-cultural comparisons, group analyses, potential moderating factors and control variables could improve the model’s generalisability.

Originality/value

Compared to information adoption models rooted in the organisational information exchange, the originality of this study lies in confirming that, within the context of trending topics, which blend social connections with an anonymous environment, informational and emotional supports can serve as additional cues influencing brand information adoption via perceived information usefulness.

目的本研究调查了Z世代如何通过热门话题接受品牌信息,并分析了信息接受的中心和外围路线。它探讨了信息和情感支持在通过感知信息有用性影响信息采用方面的作用,并考虑了在趋势话题讨论中采用品牌信息。设计/方法/方法本研究借鉴可拓信息采用模型,采用基于协方差的结构方程模型,对400份来自中国Z世代新浪微博用户的有效网络问卷进行定量分析。通过热门话题传递品牌信息,以强调信息质量为中心路线,以强调信息可信度为外围路线,可以增强感知信息有用性。值得注意的是,Z世代可以从热门话题讨论中获得信息和情感支持,从而影响他们感知到的信息有用性。这一过程独立于信息采用的双重途径而运行。研究局限/启示营销人员可以利用网红和用户的评论来激励Z世代通过热门话题接受品牌信息,但这项研究受到样本人口统计学多样性和所分析品牌的特定类型的限制。结合跨文化比较、群体分析、潜在调节因素和控制变量可以提高模型的通用性。独创性/价值与植根于组织信息交换的信息采用模型相比,本研究的独创性在于确认,在趋势话题的背景下,它将社会联系与匿名环境相结合,信息和情感支持可以作为通过感知信息有用性影响品牌信息采用的额外线索。
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引用次数: 0
Gotta take my avatar shopping: impacts of interactive virtual shopping in esports 以我的虚拟购物为例:电子竞技中互动虚拟购物的影响
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2025-01-14 DOI: 10.1108/intr-03-2024-0346
Yongjin Hwang, Keshav Gupta, Deokkyung Ock

Purpose

Esports game developers are incorporating interactive virtual shopping (IVS) experiences into their products to facilitate consumer–brand interactions. Despite the potential influence of IVS, existing research lacks an understanding of its impact on consumers’ overall affect– particularly game enjoyment, a critical factor in sustaining engagement with esports products – and on attitudinal change toward brands in the real world.

Design/methodology/approach

An experiment was designed to examine the impact of shopping in the virtually interactive esports marketplace on game enjoyment. Mediating effects of positive change in brand attitude, perceived realism and character attachment and the moderating effect of self-avatar gender congruity were investigated using SPSS PROCESS Macro. Additionally, the impact of brand popularity on the relationship between IVS and brand attitude was examined using analysis of covariance (ANCOVA).

Findings

There was a positive impact of IVS on game enjoyment, mediated by a positive change in brand attitude, perceived realism and character attachment. Self-avatar gender congruity moderated the mediation effect of perceived realism. Notably, less popular brands exhibited a greater change in brand attitude compared to more popular brands.

Originality/value

The findings add to the body of literature on esports, particularly in investigating the role of IVS within the esports virtual world and advancing research on cognitive appraisal theory. This study informs practitioners in the esports industry about the value of creating interactive virtual marketplaces, as they serve to benefit sponsoring brands and enhance game enjoyment for players.

电子竞技游戏开发商正在将交互式虚拟购物(IVS)体验融入他们的产品中,以促进消费者与品牌的互动。尽管IVS有潜在的影响,但现有的研究缺乏对其对消费者整体影响的理解,尤其是对游戏乐趣的影响,这是维持对电子竞技产品的参与的关键因素,以及对现实世界中品牌态度变化的理解。设计/方法/方法一项实验旨在检验虚拟互动电子竞技市场中购物对游戏乐趣的影响。采用SPSS PROCESS Macro分析了品牌态度、感知现实主义和角色依恋正向变化的中介效应以及自我化身性别一致性的调节效应。此外,利用协方差分析(ANCOVA)检验了品牌知名度对品牌态度和IVS之间关系的影响。研究发现:IVS对游戏乐趣有积极影响,其中介是品牌态度、感知现实主义和角色依恋的积极变化。自我化身性别一致性调节感知现实主义的中介作用。值得注意的是,相对于更受欢迎的品牌,不太受欢迎的品牌在品牌态度上表现出更大的变化。这些发现增加了关于电子竞技的文献,特别是在调查IVS在电子竞技虚拟世界中的作用和推进认知评估理论的研究方面。这项研究让电子竞技行业的从业者了解了创建互动虚拟市场的价值,因为它们有利于赞助品牌,提高玩家的游戏乐趣。
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引用次数: 0
Marketing strategies and dynamics in online mobile gaming: a diffusion model 在线手机游戏的营销策略和动态:一个扩散模型
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2025-01-07 DOI: 10.1108/intr-04-2024-0643
Mahshidsadat Makki, Mostafa Jafari, Mohammadreza Parsanejad

Purpose

Growing technology adoption is a significant opportunity for the growth of the mobile gaming market. Rising smartphones allow game developers to reach more players and make more money. The study offers guidance for mobile game developers to increase profits and extend the longevity of their games. It aims to assist in making better marketing policy decisions by providing valuable insights into effective approaches for both early and subsequent market penetration stages.

Design/methodology/approach

This paper presents a model for analyzing factors that influence the attraction and retention of mobile gamers, which is based on a literature review of mobile gaming and uses the Bass diffusion model and system dynamics method for modeling and simulation.

Findings

In the initial stages of a game release, influencer marketing can be more effective than other marketing tools in increasing visibility. As the game progresses, incorporating referral programs can enhance user engagement, promote the game further, and reduce the number of uninstalls. Influencer marketing can also help the games reach a wider audience, generating more interest, and increasing installations for more tremendous success in the market. However, referral programs can extend the lifespan of games, mainly when gamers are engaged.

Originality/value

The study used new marketing strategies in the mobile game industry to gain insights into the growth and evolution of this industry. Development managers can use insights for effective policies and success. The model aids in understanding the dynamics of mobile games and informed decisions for game developers.

目的日益广泛的技术应用是移动游戏市场增长的重要机遇。智能手机的普及使游戏开发商能够接触到更多玩家,赚取更多利润。本研究为手机游戏开发商提高利润、延长游戏寿命提供指导。设计/方法/途径本文基于移动游戏的文献综述,采用巴斯扩散模型和系统动力学方法进行建模和模拟,提出了一个分析影响移动游戏吸引和留住玩家的因素的模型。研究结果在游戏发布初期,影响者营销在提高知名度方面比其他营销工具更有效。随着游戏的发展,加入推荐计划可以提高用户参与度,进一步推广游戏,并减少卸载次数。影响者营销还能帮助游戏获得更广泛的受众,产生更多的兴趣,增加安装量,从而在市场上取得更大的成功。不过,推荐计划可以延长游戏的生命周期,主要是在游戏玩家参与的情况下。开发经理可以利用这些见解制定有效的政策并取得成功。该模型有助于了解移动游戏的动态和游戏开发商的明智决策。
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引用次数: 0
Gamification affordances in self-health management: perspectives from achievement satisfaction and gamification exhaustion 自我健康管理中的游戏化支持:来自成就满意度和游戏化耗竭的视角
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2025-01-07 DOI: 10.1108/intr-07-2024-1049
Jiayue Sun, Yadi Gu, Dongxiao Gu, Kaixiang Su, Xiaoyu Wang, Changyong Liang, Xuejie Yang

Purpose

Gamification has been widely applied in mobile fitness apps to motivate users to exercise continuously. Based on the affordances–psychological outcomes–behavioral outcomes framework, this study explores the roles of three specific gamification affordances (competition, visibility of achievement and interactivity) in self-health management (continuous use behavior and health behavior) from the perspectives of achievement satisfaction and gamification exhaustion.

Design/methodology/approach

We test the research model using a structural equation model (SEM) with 505 self-reported data points. Furthermore, we apply fuzzy-set qualitative comparative analysis (fsQCA) to explore configurations of gamification affordances associated with self-health management behavior, reinforcing the SEM results.

Findings

Results indicate that competition, visibility of achievement and interactivity can enhance achievement satisfaction, which further boosts self-health management behavior. However, competition and interactivity can also cause gamification exhaustion, which undermines self-health management behavior to some extent. Overall, the positive impacts of the three affordances outweigh the negative impacts.

Practical implications

This study provides new insights for relevant practitioners on designing gamification affordances, aiding the sustainable development of mobile fitness apps and their long-term effects on self-health management. Visibility of achievement should be emphasized, and competition and interactivity should be thoughtfully designed to minimize their negative effects.

Originality/value

This study extends the affordances–psychological outcomes–behavioral outcomes framework and the literature on gamification and health management by applying both SEM and fsQCA methodologies to examine the relationship between specific gamification affordances and self-health management behavior.

游戏化被广泛应用于移动健身应用中,以激励用户持续锻炼。本研究基于支持-心理结果-行为结果框架,从成就满意度和游戏化耗竭的角度探讨了三种特定的游戏化支持(竞争、成就可见性和互动性)在自我健康管理(持续使用行为和健康行为)中的作用。设计/方法/方法我们使用结构方程模型(SEM)和505个自我报告的数据点来测试研究模型。此外,我们应用模糊集定性比较分析(fsQCA)来探索与自我健康管理行为相关的游戏化能力配置,以加强SEM结果。结果表明,竞争、成就可见性和互动性可以提高成就满意度,进而促进自我健康管理行为。然而,竞争和互动也会导致游戏化耗竭,在一定程度上破坏自我健康管理行为。总体而言,三种能力的正面影响大于负面影响。本研究为相关从业者设计游戏化功能提供了新的见解,有助于移动健身应用的可持续发展及其对自我健康管理的长期影响。应该强调成就的可见性,并且应该精心设计竞争和互动性,以尽量减少它们的负面影响。独创性/价值本研究扩展了启示-心理结果-行为结果框架以及游戏化与健康管理的文献,应用SEM和fsQCA方法来研究特定游戏化启示与自我健康管理行为之间的关系。
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引用次数: 0
Can long-term orientation mitigate the impact of users’ ethical concerns on migration behavior? A trust loss perspective 长期导向能否减轻用户的伦理考虑对迁移行为的影响?信任损失视角
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2025-01-07 DOI: 10.1108/intr-10-2023-0936
Yupeng Mou, Shishu Zhang, Xiaoyan Qi, Zhihua Ding, Jing Huang

Purpose

Addressing users’ migration is a prerequisite for the sustainable development of the sharing economy. Ethical concerns that may lead to users’ migration are frequent in sharing economy platforms. Therefore, this study explores whether the long-term governance of sharing economy platforms can effectively mitigate users’ migration caused by ethical concerns.

Design/methodology/approach

Using a questionnaire survey of 549 participants, this study investigated the mechanism of users’ migration and governance strategies in the platform ecosystem based on trust theory.

Findings

The results indicate that users’ ethical concerns regarding the platform ecosystem significantly and positively influence their migration. Furthermore, users’ continued trust played a significant mediating role in the relationship between ethical concerns and users’ migration. The results also showed that future orientation and resilience significantly moderated the impact of users’ ethical concerns on their continued trust, thereby weakening this effect.

Practical implications

The author clarified the relationship between ethical concerns and users’ migration, identified the underlying mechanisms and provided guidance on how to mitigate migration behavior. However, users’ migration is influenced by various factors beyond ethical concerns. In addition to some factors that lead to migration, other factors make users stay on the platform. Future research should integrate multiple factors.

Originality/value

This study reveals the mechanism of action between users’ migration and ethical concerns in the platform ecosystem and sheds light on the output of long-term orientation practices of the platform.

目的解决用户迁移问题是共享经济可持续发展的前提。在共享经济平台上,可能导致用户迁移的伦理问题经常发生。因此,本研究探讨共享经济平台的长期治理能否有效缓解用户因伦理顾虑而产生的迁移。设计/方法/方法采用549名参与者的问卷调查,基于信任理论,研究了平台生态系统中用户迁移的机制和治理策略。研究结果表明,用户对平台生态系统的道德关切显著且积极地影响了他们的迁移。此外,用户的持续信任在伦理关注与用户迁移之间的关系中起着显著的中介作用。结果还表明,未来导向和弹性显著调节了用户伦理关注对其持续信任的影响,从而削弱了这种影响。作者澄清了伦理问题与用户迁移之间的关系,确定了潜在的机制,并为如何减轻迁移行为提供了指导。然而,用户的迁移受到伦理问题之外的各种因素的影响。除了一些导致迁移的因素外,还有一些因素让用户留在平台上。未来的研究应整合多种因素。原创性/价值本研究揭示了平台生态系统中用户迁移与伦理关注之间的作用机制,揭示了平台长期导向实践的产出。
{"title":"Can long-term orientation mitigate the impact of users’ ethical concerns on migration behavior? A trust loss perspective","authors":"Yupeng Mou, Shishu Zhang, Xiaoyan Qi, Zhihua Ding, Jing Huang","doi":"10.1108/intr-10-2023-0936","DOIUrl":"https://doi.org/10.1108/intr-10-2023-0936","url":null,"abstract":"<h3>Purpose</h3>\u0000<p>Addressing users’ migration is a prerequisite for the sustainable development of the sharing economy. Ethical concerns that may lead to users’ migration are frequent in sharing economy platforms. Therefore, this study explores whether the long-term governance of sharing economy platforms can effectively mitigate users’ migration caused by ethical concerns.</p><!--/ Abstract__block -->\u0000<h3>Design/methodology/approach</h3>\u0000<p>Using a questionnaire survey of 549 participants, this study investigated the mechanism of users’ migration and governance strategies in the platform ecosystem based on trust theory.</p><!--/ Abstract__block -->\u0000<h3>Findings</h3>\u0000<p>The results indicate that users’ ethical concerns regarding the platform ecosystem significantly and positively influence their migration. Furthermore, users’ continued trust played a significant mediating role in the relationship between ethical concerns and users’ migration. The results also showed that future orientation and resilience significantly moderated the impact of users’ ethical concerns on their continued trust, thereby weakening this effect.</p><!--/ Abstract__block -->\u0000<h3>Practical implications</h3>\u0000<p>The author clarified the relationship between ethical concerns and users’ migration, identified the underlying mechanisms and provided guidance on how to mitigate migration behavior. However, users’ migration is influenced by various factors beyond ethical concerns. In addition to some factors that lead to migration, other factors make users stay on the platform. Future research should integrate multiple factors.</p><!--/ Abstract__block -->\u0000<h3>Originality/value</h3>\u0000<p>This study reveals the mechanism of action between users’ migration and ethical concerns in the platform ecosystem and sheds light on the output of long-term orientation practices of the platform.</p><!--/ Abstract__block -->","PeriodicalId":54925,"journal":{"name":"Internet Research","volume":"78 1","pages":""},"PeriodicalIF":5.9,"publicationDate":"2025-01-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142934942","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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