Towards the use of virtual reality prototypes in architecture to collect user experiences: An assessment of the comparability of patient experiences in a virtual and a real ambulatory pathway

IF 5.3 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS International Journal of Human-Computer Studies Pub Date : 2024-08-07 DOI:10.1016/j.ijhcs.2024.103342
Jean-Philippe Rivière, Louis Vinet, Yannick Prié
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Abstract

Virtual Reality (VR) enables the low-cost production of realistic prototypes of buildings at early stages of architectural projects. Such prototypes may be used to gather the experiences of future users and iterate early on in the design. However, it is essential to evaluate whether what is experienced within such VR prototypes corresponds to what will be experienced in reality. Here, we use an innovative method to compare the experiences of patients in a real building and in a virtual environment that plays the role of a prototype that could have been created by architects during the design phase. We first designed and implemented a VR environment replicating an existing ambulatory pathway. Then, we used micro-phenomenological interviews to collect the experiences of real patients in the VR environment (n=8), along with VR traces and first-person point of view videos, and in the real ambulatory pathway (n=8). We modeled and normalized the experiences, and compared them systematically. Results suggest that patients live comparable experiences along various experiential dimensions such as thought, emotion, sensation, social and sensory perceptions, and that VR prototypes may be adequate to assess issues with architectural design. This work opens unique perspectives towards involving patients in User-Centered Design in architecture, though challenges lie ahead in how to design VR prototypes from early blueprints of architects.

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在建筑中使用虚拟现实原型收集用户体验:评估病人在虚拟和真实门诊路径中的体验的可比性
虚拟现实(VR)可以在建筑项目的早期阶段以低成本制作逼真的建筑原型。这些原型可用于收集未来用户的体验,并在设计早期进行迭代。然而,评估在此类 VR 原型中的体验是否与现实中的体验相符至关重要。在这里,我们采用了一种创新方法来比较病人在真实建筑和虚拟环境中的体验,虚拟环境扮演了建筑师在设计阶段可能创建的原型的角色。我们首先设计并实施了一个复制现有流动路径的 VR 环境。然后,我们通过微观现象学访谈收集了真实病人在 VR 环境(8 人)中的体验,以及 VR 轨迹和第一人称视角视频,以及真实门诊路径(8 人)中的体验。我们对这些体验进行了建模和归一化处理,并对它们进行了系统比较。结果表明,患者在思想、情感、感觉、社交和感官知觉等各种体验维度上的经历具有可比性,而且 VR 原型可能足以评估建筑设计方面的问题。这项工作为让患者参与建筑中的用户中心设计开辟了独特的视角,但如何从建筑师的早期蓝图中设计出 VR 原型还面临着挑战。
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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