From spectatorship to loyalty: Unraveling the influence of game streaming watch and gaming-related social connectivity on MOBA gamers

IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Computers in Human Behavior Pub Date : 2024-09-05 DOI:10.1016/j.chb.2024.108433
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Abstract

Online gaming is quickly gaining popularity, but the effects of game streaming and social connections on player loyalty remain under-explored. This study aimed to investigate the effects of watching game streaming and game-related social connections on player loyalty in MOBA games based on social cognitive theory and social capital theory. Game streaming watching was hypothesized to have a positive effect on personal skills and cooperative game knowledge, and game-related social connections had a positive effect on cooperative game knowledge. In addition, the study examined the effects of these factors on player loyalty. The study was conducted by constructing structural equation modeling and administering questionnaires to 415 MOBA gamers. Specifically, watching game streams significantly improves individual skill and cooperative game knowledge, which in turn positively affects game loyalty. Game-related social connections also significantly increase cooperative game knowledge and directly contribute to higher game loyalty. Furthermore, both individual skill and game cooperation knowledge positively mediated the relationship between game streaming watch and game loyalty. This study provides valuable insights for stakeholders and game industry practitioners by elucidating the mechanisms behind MOBA game loyalty, and promotes greater engagement among MOBA gamers.

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从围观到忠诚:解读游戏流媒体观看和游戏相关社交连接对 MOBA 游戏玩家的影响
网络游戏正在迅速普及,但游戏流媒体和社交关系对玩家忠诚度的影响仍未得到充分探讨。本研究以社会认知理论和社会资本理论为基础,旨在调查观看游戏流媒体和游戏相关社交关系对 MOBA 游戏玩家忠诚度的影响。假设观看游戏流媒体对个人技能和合作游戏知识有积极影响,而游戏相关社交关系对合作游戏知识有积极影响。此外,研究还考察了这些因素对玩家忠诚度的影响。研究通过构建结构方程模型和对 415 名 MOBA 游戏玩家进行问卷调查来进行。具体来说,观看游戏流明显提高了个人技能和合作游戏知识,这反过来又对游戏忠诚度产生了积极影响。与游戏相关的社会关系也会明显增加游戏合作知识,并直接提高游戏忠诚度。此外,个人技能和游戏合作知识都对观看游戏流媒体与游戏忠诚度之间的关系起到了积极的中介作用。本研究通过阐明 MOBA 游戏忠诚度背后的机制,为利益相关者和游戏行业从业者提供了有价值的见解,并促进了 MOBA 游戏玩家更多的参与。
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来源期刊
CiteScore
19.10
自引率
4.00%
发文量
381
审稿时长
40 days
期刊介绍: Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.
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