Driving engagement in metaverse-mediated tourism environments: exploring the role of perceived realism

IF 5.9 3区 管理学 Q1 BUSINESS Internet Research Pub Date : 2024-09-11 DOI:10.1108/intr-06-2023-0496
Man Lai Cheung, Wilson K.S. Leung, Man Kit Chang, Randy Y.M. Wong, Sin Yan Tse
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Abstract

Purpose

Despite the promising development and marketing potential of the metaverse, our understanding of how realistic metaverse environments impact user engagement and behaviours remains limited. This study investigates the role of perceived realism in influencing user engagement, thereby affecting external search behaviour and visit intentions.

Design/methodology/approach

We surveyed 270 active metaverse users to test the research model. The data were analysed using partial least squares structural equation modelling (PLS-SEM).

Findings

The results of our study show that three dimensions of realism – avatar involvement, perceptual pervasiveness and social realism – significantly enhance user engagement, which in turn influences external search behaviour and visit intention. In contrast, simulation realism and freedom of choice have minimal effects on absorption and dedication.

Research limitations/implications

This study highlights the role of perceived realism in enhancing user engagement with the metaverse and its impact on physical world behaviours. It contributes to metaverse literature by demonstrating that engagement within the metaverse significantly influences physical world behaviours, including visit intentions and external search behaviours.

Practical implications

This study offers practical guidance for developers to enhance user engagement in metaverse environments. Specifically, our findings advocate for visual and audio quality enhancements, greater persuasiveness of virtual spaces, improved avatar representativeness and a closer alignment of metaverse activities with real-life events.

Originality/value

This study advances the theoretical understanding of perceived realism by examining how its dimensions – such as visual and audio quality, avatar representativeness and alignment with real-life events – impact user engagement in the metaverse. It also explores how this engagement influences offline behaviours, thus bridging the gap between virtual and real-world interactions.

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在以元为媒介的旅游环境中推动参与:探索感知现实主义的作用
目的尽管元海外的发展和营销潜力前景广阔,但我们对逼真的元海外环境如何影响用户参与和行为的了解仍然有限。本研究调查了感知逼真度在影响用户参与度方面的作用,从而影响外部搜索行为和访问意向。设计/方法/途径我们对 270 名活跃的元海外用户进行了调查,以检验研究模型。研究结果我们的研究结果表明,真实感的三个维度--化身参与、感知普遍性和社交真实感--显著提高了用户参与度,进而影响了外部搜索行为和访问意向。与此相反,模拟逼真度和选择自由度对吸收和投入的影响微乎其微。 研究局限/意义 本研究强调了感知逼真度在提高用户对元海外参与度方面的作用及其对物理世界行为的影响。本研究为开发人员提高用户在元世界环境中的参与度提供了实际指导。具体而言,我们的研究结果主张提高视听质量、增强虚拟空间的说服力、改善虚拟化身的代表性以及使元世界活动与现实生活中的事件更加紧密地结合起来。研究还探讨了这种参与如何影响离线行为,从而弥合虚拟与现实世界互动之间的差距。
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来源期刊
Internet Research
Internet Research 工程技术-电信学
CiteScore
11.20
自引率
10.20%
发文量
85
审稿时长
>12 weeks
期刊介绍: This wide-ranging interdisciplinary journal looks at the social, ethical, economic and political implications of the internet. Recent issues have focused on online and mobile gaming, the sharing economy, and the dark side of social media.
期刊最新文献
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