Evaluation of metaverse use intention in software education of university students: combining technology acceptance model with external variables

Kamil Çelik, Ahmet Ayaz
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Abstract

Technological advancements in recent years have accelerated the development of information and communication technologies, introducing numerous innovations. One prominent innovation is the concept of the metaverse, which has gained significant popularity and is increasingly influencing various sectors, including the economy, art, entertainment, and education. Despite its growing relevance, there is a practical gap in understanding how management information systems students in Türkiye perceive the use of the metaverse for software education. This study aims to address this gap by exploring students’ perceptions and identifying the factors that influence their intentions to use the metaverse. The conceptual model includes adoption characteristics such as traibility, observability, compatibility, and complexity, as well as user satisfaction, personal innovativeness, and the structures of the technology acceptance model. The data of the study were obtained from 877 students, and the collected data were analyzed utilizing the structural equation modeling technique. The results indicate that personal innovativeness positively influences perceived usefulness and perceived ease of use. However, perceived observability, user compatibility, and perceived traibility did not significantly impact user satisfaction. Conversely, perceived usefulness, user satisfaction, and perceived ease of use positively affect students’ intentions to use the metaverse for software education. This study offers valuable contributions to the metaverse literature, educators, field experts, and researchers.

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大学生软件教育中的元数据使用意向评估:将技术接受模型与外部变量相结合
近年来,技术进步加速了信息和通信技术的发展,带来了众多创新。其中一项突出的创新就是元宇宙的概念,这一概念已经深入人心,并日益影响着经济、艺术、娱乐和教育等各个领域。尽管其相关性与日俱增,但在了解土耳其管理信息系统专业的学生如何看待在软件教育中使用元数据方面还存在实际差距。本研究旨在通过探索学生的看法和确定影响他们使用元海外意图的因素来弥补这一差距。概念模型包括可跟踪性、可观察性、兼容性和复杂性等采用特征,以及用户满意度、个人创新性和技术接受模型的结构。研究数据来自 877 名学生,并利用结构方程模型技术对收集到的数据进行了分析。结果表明,个人创新性对感知有用性和感知易用性有积极影响。然而,感知可观察性、用户兼容性和感知可跟踪性对用户满意度没有显著影响。相反,感知有用性、用户满意度和感知易用性会对学生使用元数据进行软件教育的意愿产生积极影响。本研究为元数据文献、教育工作者、领域专家和研究人员做出了宝贵贡献。
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