Innovation in Education: Developing and Assessing Gamification in the University of the Philippines Open University Massive Open Online Courses

Cecille Moldez, Mari Anjeli Crisanto, Ma Gian Rose Cerdeña, Diego S. Maranan, Roberto Figueroa
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Abstract

The University of the Philippines Open University has been at the forefront of providing Massive Open Online Courses to address knowledge and skill gaps, aiming to make education accessible and contributing to societal goals. Recognising challenges in student engagement and completion rates within Massive Open Online Courses, the authors conducted a study by incorporating gamification into one of the University of the Philippines Open University's Massive Open Online Courses to assess its impact on these aspects. Gamification involves integrating game elements to motivate and engage users. This study explored the incorporation of Moodle elements such as badges, leaderboards, and progress bars. Using Moodle analytics, the study also tracked student engagement, views, and posts throughout the course, offering valuable insights into the influence of gamification on user behaviour. Furthermore, the study delved into participant feedback gathered through post-evaluation surveys, providing a comprehensive understanding of their experiences with the gamified course design. With a 28.86% completion rate and positive participant reception, the study concluded that gamification can enhance learner motivation, participation, and overall satisfaction. This research contributes to the ongoing discourse on innovative educational methods, positioning gamification as a promising avenue for creating interactive and impactful online learning experiences in the Philippines and beyond.
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教育创新:菲律宾开放大学大规模开放式在线课程中的游戏化开发与评估
菲律宾开放大学一直走在提供大规模开放式在线课程的前沿,以解决知识和技能方面的差距,旨在使教育普及并促进社会目标的实现。作者认识到大规模开放式在线课程在学生参与度和完成率方面存在挑战,因此开展了一项研究,将游戏化融入菲律宾开放大学的一门大规模开放式在线课程,以评估其对这些方面的影响。游戏化是指融入游戏元素来激励和吸引用户。本研究探讨了 Moodle 元素的融入,如徽章、排行榜和进度条。研究还利用 Moodle 分析跟踪了整个课程中学生的参与度、浏览量和发帖量,为了解游戏化对用户行为的影响提供了有价值的见解。此外,该研究还深入研究了通过后评估调查收集到的学员反馈,全面了解了他们对游戏化课程设计的体验。通过28.86%的完成率和参与者的积极反馈,研究得出结论:游戏化可以提高学习积极性、参与度和整体满意度。这项研究为正在进行的有关创新教育方法的讨论做出了贡献,并将游戏化定位为在菲律宾及其他国家创造互动和有影响力的在线学习体验的一种有前途的途径。
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