“You Can’t Work for Somebody Who Doesn’t Exist”: The Decline of Games Journalism and the Rise of Independent Gaming News

IF 2.4 2区 文学 Q1 COMMUNICATION Games and Culture Pub Date : 2024-08-21 DOI:10.1177/15554120241273332
Ryan Stanton, Mark R Johnson
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Abstract

Despite the continued growth of the gaming sector, media conglomerates have recently begun a disturbing trend of downsizing their gaming-oriented publications, leading many journalists to pivot towards independence. This paper analyses the current moment in games journalism, highlighting how search engine optimization (SEO), artificial intelligence (AI), and guide-based content have motivated this pivot. Following this we show that some creators have used gaming podcasts as an opportunity to provide independent games coverage. To examine these issues, we draw on interviews with eleven gaming podcast creators which highlight their perspectives on the medium and why gaming podcasts have become a viable alternative. We conclude by contrasting the differences between influencer-focused games coverage and games journalism. This paper therefore emphasizes the importance of continued analysis of gaming journalism to studies of games media—illustrating how the issues that these journalists face are relevant to the broader online media sphere.
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"你不能为不存在的人工作":游戏新闻的衰落与独立游戏新闻的崛起
尽管游戏行业持续增长,媒体集团最近却开始了令人不安的缩减游戏出版物的趋势,导致许多记者转向独立。本文分析了当前游戏新闻业的现状,强调了搜索引擎优化(SEO)、人工智能(AI)和基于指南的内容是如何促使这一转向的。随后,我们展示了一些创作者利用游戏播客作为提供独立游戏报道的机会。为了研究这些问题,我们对 11 位游戏播客创作者进行了访谈,重点阐述了他们对这一媒体的看法以及游戏播客成为一种可行选择的原因。最后,我们对比了以影响者为中心的游戏报道与游戏新闻之间的差异。因此,本文强调继续分析游戏新闻对游戏媒体研究的重要性--说明这些记者面临的问题如何与更广泛的网络媒体领域相关。
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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