The Rise of Gaming Nations

IF 2.4 2区 文学 Q1 COMMUNICATION Games and Culture Pub Date : 2024-08-19 DOI:10.1177/15554120241273428
Leonardo Synmbios
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Abstract

The article illuminates a paradigm shift in the digital landscape, where blockchain technology, Web 3.0, and gaming communities converge to redefine socio-economic dynamics. By examining the emergence of “Gaming Nations,” this article explores how virtual environments have transcended mere leisure, evolving into thriving economic ecosystems. Through case studies, including the transformative impact of Yield Guild Games during the COVID-19 crisis, the article demonstrates how guilds, traditionally formed for gameplay, are becoming veritable businesses. The integration of blockchain assets, particularly Non-Fungible Tokens, as essential elements of gameplay, blurs the boundaries between digital recreation and traditional economic activities. By envisioning a future where digital homes hold equivalent significance to physical residences, the article provokes contemplation on the changing landscape of human interaction and productivity. This comprehensive analysis offers a forward-looking perspective on the potential socio-cultural and economic impacts of this burgeoning phenomenon at the intersection of gaming, blockchain, and Web 3.0 technologies.
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游戏国家的崛起
文章揭示了数字景观的范式转变,区块链技术、Web 3.0 和游戏社区在此交汇,重新定义了社会经济动态。通过研究 "游戏国家 "的出现,本文探讨了虚拟环境如何超越单纯的休闲,演变为繁荣的经济生态系统。文章通过案例研究,包括在 COVID-19 危机期间 Yield Guild Games 的变革性影响,展示了传统上为游戏而组建的公会如何成为名副其实的企业。区块链资产(尤其是不可兑换代币)作为游戏的基本要素,模糊了数字娱乐和传统经济活动之间的界限。通过展望数字家庭与实体住宅具有同等重要性的未来,文章引发了人们对不断变化的人类互动和生产力格局的思考。这篇全面的分析文章以前瞻性的视角,探讨了游戏、区块链和 Web 3.0 技术交汇的这一新兴现象可能带来的社会文化和经济影响。
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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