{"title":"The Game Within the Game: The Potential Influence of Demand Characteristics and Participant Beliefs in Violent Video Game Studies","authors":"Yashvin Seetahul, Tobias Greitemeyer","doi":"10.1177/19485506241273193","DOIUrl":null,"url":null,"abstract":"In two experiments, we examined the potential impact of demand characteristics in violent video game (VVG) research. Study 1 ( N = 788) measured behavioral aggression, while Study 2 ( N = 1,182) measured trait aggression. Participants were informed either that researchers wanted to confirm that VVGs increase aggression (“Positive Hypothesis”) or that VVGs have no effect (“Null Hypothesis”). Study 2 included a third condition where participants were given no information. In both studies, the interaction between VVG exposure and experimental conditions was significant. Whereas VVG exposure was significantly positively associated with aggression in the “Null Hypothesis” condition, it was not in the “Positive Hypothesis” condition. These effects were driven by habitual players responding differently based on the presented hypothesis, appearing less aggressive in the “Positive Hypothesis” condition than in the other two conditions. These findings highlight the importance of addressing demand characteristics in VVG studies.","PeriodicalId":21853,"journal":{"name":"Social Psychological and Personality Science","volume":"12 1","pages":""},"PeriodicalIF":4.3000,"publicationDate":"2024-08-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Social Psychological and Personality Science","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.1177/19485506241273193","RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, SOCIAL","Score":null,"Total":0}
引用次数: 0
Abstract
In two experiments, we examined the potential impact of demand characteristics in violent video game (VVG) research. Study 1 ( N = 788) measured behavioral aggression, while Study 2 ( N = 1,182) measured trait aggression. Participants were informed either that researchers wanted to confirm that VVGs increase aggression (“Positive Hypothesis”) or that VVGs have no effect (“Null Hypothesis”). Study 2 included a third condition where participants were given no information. In both studies, the interaction between VVG exposure and experimental conditions was significant. Whereas VVG exposure was significantly positively associated with aggression in the “Null Hypothesis” condition, it was not in the “Positive Hypothesis” condition. These effects were driven by habitual players responding differently based on the presented hypothesis, appearing less aggressive in the “Positive Hypothesis” condition than in the other two conditions. These findings highlight the importance of addressing demand characteristics in VVG studies.
期刊介绍:
Social Psychological and Personality Science (SPPS) is a distinctive journal in the fields of social and personality psychology that focuses on publishing brief empirical study reports, typically limited to 5000 words. The journal's mission is to disseminate research that significantly contributes to the advancement of social psychological and personality science. It welcomes submissions that introduce new theories, present empirical data, propose innovative methods, or offer a combination of these elements. SPPS also places a high value on replication studies, giving them serious consideration regardless of whether they confirm or challenge the original findings, with a particular emphasis on replications of studies initially published in SPPS. The journal is committed to a rapid review and publication process, ensuring that research can swiftly enter the scientific discourse and become an integral part of ongoing academic conversations.