Winning Lights Out with Fibonacci

Crista Arangala, Stephen Bailey, Kristen Mazur
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Abstract

Lights Out is a single-player electronic handheld game from the 1990s that features a 5 by 5 grid of light-up buttons. The game begins with some lights on and others off. The goal is to turn off all lights but pressing a button changes its state and changes the states of the buttons above and below and to the left and right of the button. We examine a cylindrical Lights Out game in which the left side of the board is connected to the right. Moreover, instead of just on and off we let the lights have $k$ states for $k \ge 2$. We then apply a modified light chasing strategy in which we try to systematically turn off all lights in a row by pressing the buttons in the row below. We ask if the game begins with all lights starting at the same state, how many rows must the board have in order for all lights to be turned off using this type of modified light chasing after we press the last row of lights. We connect this light chasing strategy to the Fibonacci numbers and are able to provide answer to our question by studying the Fibonacci numbers (mod $k$).
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利用斐波那契赢得熄灯时间
熄灯》(Lights Out)是 20 世纪 90 年代的一款单人电子掌上游戏,游戏采用 5×5 的网格状发光按钮。游戏开始时,一些灯亮着,另一些则熄灭。游戏的目标是关掉所有的灯,但是按下一个按钮,它的状态就会改变,同时上下左右的按钮状态也会改变。我们研究了一个圆柱形的熄灯游戏,在这个游戏中,棋盘的左侧与右侧相连。此外,我们让灯在 $k \ge 2$ 的情况下有 $k$ 的状态,而不仅仅是开和关。然后,我们采用一种改良的追灯策略,即通过按下下面一行的按钮来有计划地关闭这一行中的所有灯。我们要问的是,如果游戏开始时所有的灯都处于相同的状态,那么在我们按下最后一排灯后,棋盘必须有多少行才能使用这种改进的追灯策略关闭所有的灯。我们将这种追灯策略与斐波那契数联系起来,通过研究斐波那契数(mod $k$)就能为我们的问题提供答案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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