HUMOS: Human Motion Model Conditioned on Body Shape

Shashank Tripathi, Omid Taheri, Christoph Lassner, Michael J. Black, Daniel Holden, Carsten Stoll
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Abstract

Generating realistic human motion is essential for many computer vision and graphics applications. The wide variety of human body shapes and sizes greatly impacts how people move. However, most existing motion models ignore these differences, relying on a standardized, average body. This leads to uniform motion across different body types, where movements don't match their physical characteristics, limiting diversity. To solve this, we introduce a new approach to develop a generative motion model based on body shape. We show that it's possible to train this model using unpaired data by applying cycle consistency, intuitive physics, and stability constraints, which capture the relationship between identity and movement. The resulting model generates diverse, physically plausible, and dynamically stable human motions that are both quantitatively and qualitatively more realistic than current state-of-the-art methods. More details are available on our project page https://CarstenEpic.github.io/humos/.
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HUMOS: 以体形为条件的人体运动模型
生成逼真的人体运动对于许多计算机视觉和图形应用来说至关重要。人体的形状和大小千差万别,这极大地影响了人的运动方式。然而,大多数现有的运动模型都忽略了这些差异,而是依赖于标准化的平均体型。这导致不同体型的人动作千篇一律,动作与身体特征不符,限制了多样性。为了解决这个问题,我们引入了一种新方法,开发基于身体形状的生成运动模型。我们证明,通过应用周期一致性、直观物理学和稳定性约束,可以使用无配对数据训练该模型,从而捕捉身份和动作之间的关系。由此产生的模型能生成多样化、物理上合理且动态稳定的人体动作,在定量和定性上都比目前最先进的方法更加逼真。更多详细信息,请访问我们的项目网页https://CarstenEpic.github.io/humos/。
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