Evolutionary Game Dynamics Applied to Strategic Adoption of Immersive Technologies in Cultural Heritage and Tourism

Gioacchino Fazio, Stefano Fricano, Claudio Pirrone
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Abstract

Immersive technologies such as Metaverse, AR, and VR are at a crossroads, with many actors pondering their adoption and potential sectors interested in integration. The cultural and tourism industries are particularly impacted, facing significant pressure to make decisions that could shape their future landscapes. Stakeholders' perceptions play a crucial role in this process, influencing the speed and extent of technology adoption. As immersive technologies promise to revolutionize experiences, stakeholders in these fields weigh the benefits and challenges of embracing such innovations. The current choices will likely determine the trajectory of cultural preservation and tourism enhancement, potentially transforming how we engage with history, art, and travel. Starting from a decomposition of stakeholders' perceptions into principal components using Q-methodology, this article employs an evolutionary game model to attempt to map possible scenarios and highlight potential decision-making trajectories. The proposed approach highlights how evolutionary dynamics lead to identifying a dominant long-term strategy that emerges from the complex system of coexistence among various stakeholders.
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将进化游戏动力学应用于文化遗产和旅游领域沉浸式技术的战略采用
诸如 Metaverse、AR 和 VR 等沉浸式技术正处于十字路口,许多参与者都在考虑采用这些技术,而潜在的行业也对整合这些技术感兴趣。文化和旅游产业受到的影响尤其大,它们面临着巨大的决策压力,而这些决策可能会塑造它们的未来景观。利益相关者的观念在这一过程中起着至关重要的作用,影响着技术应用的速度和程度。由于身临其境技术有望彻底改变体验,这些领域的利益相关者正在权衡采用这种创新技术的好处和挑战。当前的选择将可能决定文化保护和旅游提升的轨迹,并有可能改变我们与历史、艺术和旅游打交道的方式。本文从利用 Q 方法将利益相关者的看法分解为主要组成部分入手,采用了一种进化游戏模型,试图描绘出可能的情景并突出潜在的决策轨迹。所提出的方法强调了进化动力学如何导致从各利益相关者之间共存的复杂系统中识别出一个占主导地位的长期战略。
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