Jakub Cerny, Chun Kai Ling, Darshan Chakrabarti, Jingwen Zhang, Gabriele Farina, Christian Kroer, Garud Iyengar
{"title":"Contested Logistics: A Game-Theoretic Approach","authors":"Jakub Cerny, Chun Kai Ling, Darshan Chakrabarti, Jingwen Zhang, Gabriele Farina, Christian Kroer, Garud Iyengar","doi":"arxiv-2408.13057","DOIUrl":null,"url":null,"abstract":"We introduce Contested Logistics Games, a variant of logistics problems that\naccount for the presence of an adversary that can disrupt the movement of goods\nin selected areas. We model this as a large two-player zero-sum one-shot game\nplayed on a graph representation of the physical world, with the optimal\nlogistics plans described by the (possibly randomized) Nash equilibria of this\ngame. Our logistics model is fairly sophisticated, and is able to handle\nmultiple modes of transport and goods, accounting for possible storage of goods\nin warehouses, as well as Leontief utilities based on demand satisfied. We\nprove computational hardness results related to equilibrium finding and propose\na practical double-oracle solver based on solving a series of best-response\nmixed-integer linear programs. We experiment on both synthetic and real-world\nmaps, demonstrating that our proposed method scales to reasonably large games.\nWe also demonstrate the importance of explicitly modeling the capabilities of\nthe adversary via ablation studies and comparisons with a naive logistics plan\nbased on heuristics.","PeriodicalId":501316,"journal":{"name":"arXiv - CS - Computer Science and Game Theory","volume":"29 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - CS - Computer Science and Game Theory","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2408.13057","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
We introduce Contested Logistics Games, a variant of logistics problems that
account for the presence of an adversary that can disrupt the movement of goods
in selected areas. We model this as a large two-player zero-sum one-shot game
played on a graph representation of the physical world, with the optimal
logistics plans described by the (possibly randomized) Nash equilibria of this
game. Our logistics model is fairly sophisticated, and is able to handle
multiple modes of transport and goods, accounting for possible storage of goods
in warehouses, as well as Leontief utilities based on demand satisfied. We
prove computational hardness results related to equilibrium finding and propose
a practical double-oracle solver based on solving a series of best-response
mixed-integer linear programs. We experiment on both synthetic and real-world
maps, demonstrating that our proposed method scales to reasonably large games.
We also demonstrate the importance of explicitly modeling the capabilities of
the adversary via ablation studies and comparisons with a naive logistics plan
based on heuristics.