Research on Gait Switching Method Based on Speed Requirement

IF 4.9 3区 计算机科学 Q1 ENGINEERING, MULTIDISCIPLINARY Journal of Bionic Engineering Pub Date : 2024-09-04 DOI:10.1007/s42235-024-00589-1
Weijun Tian, Kuiyue Zhou, Jian Song, Xu Li, Zhu Chen, Ziteng Sheng, Ruizhi Wang, Jiang Lei, Qian Cong
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Abstract

Real-time gait switching of quadruped robot with speed change is a difficult problem in the field of robot research. It is a novel solution to apply reinforcement learning method to the quadruped robot problem. In this paper, a quadruped robot simulation platform is built based on Robot Operating System (ROS). openai-gym is used as the RL framework, and Proximal Policy Optimization (PPO) algorithm is used for quadruped robot gait switching. The training task is to train different gait parameters according to different speed input, including gait type, gait cycle, gait offset, and gait interval. Then, the trained gait parameters are used as the input of the Model Predictive Control (MPC) controller, and the joint forces/torques are calculated by the MPC controller.The calculated joint forces are transmitted to the joint motor of the quadruped robot to control the joint rotation, and the gait switching of the quadruped robot under different speeds is realized. Thus, it can more realistically imitate the gait transformation of animals, walking at very low speed, trotting at medium speed and galloping at high speed. In this paper, a variety of factors affecting the gait training of quadruped robot are integrated, and many aspects of reward constraints are used, including velocity reward, time reward,energy reward and balance reward. Different weights are given to each reward, and the instant reward at each step of system training is obtained by multiplying each reward with its own weight, which ensures the reliability of training results. At the same time, multiple groups of comparative analysis simulation experiments are carried out. The results show that the priority of balance reward, velocity reward, energy reward and time reward decreases successively and the weight of each reward does not exceed 0.5.When the policy network and the value network are designed, a three-layer neural network is used, the number of neurons in each layer is 64 and the discount factor is 0.99, the training effect is better.

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基于速度要求的步态切换方法研究
四足机器人的实时步态切换与速度变化是机器人研究领域的一个难题。将强化学习方法应用于四足机器人问题是一种新颖的解决方案。本文基于机器人操作系统(ROS)构建了四足机器人仿真平台,采用openai-gym作为RL框架,使用近端策略优化(PPO)算法实现四足机器人步态切换。训练任务是根据不同的速度输入训练不同的步态参数,包括步态类型、步态周期、步态偏移和步态间隔。然后,将训练好的步态参数作为模型预测控制(MPC)控制器的输入,由 MPC 控制器计算出关节力/力矩,并将计算出的关节力传递给四足机器人的关节电机,控制关节转动,实现四足机器人在不同速度下的步态切换。计算出的关节力传递给关节电机,控制关节转动,实现了四足机器人在不同速度下的步态切换,从而更真实地模仿了动物的步态变换,即低速行走、中速小跑和高速奔跑。本文综合了影响四足机器人步态训练的多种因素,采用了多方面的奖励约束,包括速度奖励、时间奖励、能量奖励和平衡奖励。每种奖励都有不同的权重,系统训练每一步的即时奖励都是由每种奖励乘以各自的权重得到的,这就保证了训练结果的可靠性。同时,还进行了多组对比分析模拟实验。结果表明,平衡奖励、速度奖励、能量奖励和时间奖励的优先级依次递减,且各奖励的权重均不超过 0.5。在设计策略网络和价值网络时,采用三层神经网络,每层神经元数为 64 个,折扣系数为 0.99,训练效果较好。
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来源期刊
Journal of Bionic Engineering
Journal of Bionic Engineering 工程技术-材料科学:生物材料
CiteScore
7.10
自引率
10.00%
发文量
162
审稿时长
10.0 months
期刊介绍: The Journal of Bionic Engineering (JBE) is a peer-reviewed journal that publishes original research papers and reviews that apply the knowledge learned from nature and biological systems to solve concrete engineering problems. The topics that JBE covers include but are not limited to: Mechanisms, kinematical mechanics and control of animal locomotion, development of mobile robots with walking (running and crawling), swimming or flying abilities inspired by animal locomotion. Structures, morphologies, composition and physical properties of natural and biomaterials; fabrication of new materials mimicking the properties and functions of natural and biomaterials. Biomedical materials, artificial organs and tissue engineering for medical applications; rehabilitation equipment and devices. Development of bioinspired computation methods and artificial intelligence for engineering applications.
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