Is this scenery worth exploring? Insight into the visual encoding of navigating ants.

Leo CLEMENT, Sebastian Schwarz, Blandine Mahot-Castaing, Antoine Wystrach
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Abstract

Solitary foraging insects like desert ants rely heavily on vision for navigation. While ants can learn visual scenes, it is unclear what cues they use to decide if a scene is worth exploring at the first place. To investigate this, we recorded the motor behavior of Cataglyphis velox ants navigating in a virtual reality set-up and measured their lateral oscillations in response to various unfamiliar visual scenes under both closed-loop and open-loop conditions. In naturalistic-looking panorama, ants display regular oscillations as observed outdoors, allowing them to efficiently scan the scenery. Manipulations of the virtual environment revealed distinct functions served by dynamic and static cues. Dynamic cues, mainly rotational optic flow, regulated the amplitude of oscillations but not their regularity. Conversely, static cues had little impact on the amplitude but were essential for producing regular oscillations. Regularity of oscillations decreased in scenes with only horizontal, only vertical or no edges but was restored in scenes with both edge types together. The actual number of edges, the visual pattern heterogeneity across azimuths, the light intensity or the relative elevation of brighter regions did not affect oscillations. We conclude that ants use a simple but functional heuristic to determine if the visual world is worth exploring, relying on the presence of at least two different edge orientations in the scene.
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这些景色值得探索吗?洞察导航蚂蚁的视觉编码
像沙漠蚂蚁这样的独居觅食昆虫在很大程度上依赖视觉进行导航。虽然蚂蚁可以学习视觉场景,但目前还不清楚它们是通过什么线索来决定一个场景是否值得一探究竟的。为了研究这个问题,我们记录了 Cataglyphis velox 蚂蚁在虚拟现实装置中导航的运动行为,并测量了它们在闭环和开环条件下对各种陌生视觉场景做出反应时的横向振荡。在自然的全景图中,蚂蚁显示出户外观察到的规律振荡,使它们能够有效地扫描景物。对虚拟环境的操作揭示了动态和静态线索的不同功能。动态线索,主要是旋转光流,可以调节振荡的幅度,但不能调节其规律性。相反,静态线索对振幅的影响很小,但对产生有规律的振荡至关重要。在只有水平边缘、只有垂直边缘或没有边缘的场景中,振荡的规律性会降低,但在同时有两种边缘类型的场景中,振荡的规律性会得到恢复。边缘的实际数量、不同方位角的视觉图案异质性、光照强度或较亮区域的相对高度都不会影响振荡。我们的结论是,蚂蚁使用一种简单但实用的启发式来确定视觉世界是否值得探索,它依赖于场景中至少存在两种不同的边缘方向。
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