Remixing between imitation and originality: Exploring creative behaviors in scratch projects

IF 3.7 2区 教育学 Q1 Social Sciences Thinking Skills and Creativity Pub Date : 2024-09-11 DOI:10.1016/j.tsc.2024.101641
Jiaxin Gong , Xiaofan Liu , Jun Peng , Baichang Zhong
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Abstract

Remixing is a balance between imitation and originality, which gets a lot of attention as an important source of creative behaviors. Exploring the relationship between the Scratch project and its remix would provide a new perspective for understanding users’ creative behaviors. To this end, this study used 20 projects and their 957 remixes as samples to analyze creative behavior in Scratch through quantitative statistics and correlation analysis. Three research questions are addressed: (1) What creative levels are there among the remixes? (2) What relationships are there between the project and its remixes? and (3) What creative trends are there indicated in the remixes? The main results are concluded as follows. First, four creative levels of remixes based on the SOLO taxonomy are found, including feature change, appearance change, element creation, and structure creation. Feature change has the highest sum of remixes, which indicates that most remixes are at a low creative level. Second, the internal characteristics of projects are related to the lower creative level of remix, while the external characteristics are attached to the higher creative level of remix. Finally, the two-level, three-level, and four-level iteration chain of remixes are found, in which remixes with high creativity is more likely to inspire remixes with lower or equal creativity. Based on these results, suggestions for further research and improvement are discussed. This study has important implications for understanding the creative level of remix among users in programming community and guiding users to make valuable remixes.

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模仿与原创之间的混音:探索从头开始项目中的创意行为
混音是模仿与原创之间的一种平衡,作为创造性行为的一个重要来源,它受到了广泛关注。探索 Scratch 项目与其混音作品之间的关系,将为理解用户的创作行为提供一个新的视角。为此,本研究以 20 个项目及其 957 个混音作品为样本,通过定量统计和相关分析,对 Scratch 中的创意行为进行了分析。研究涉及三个问题:(1) 混音作品的创作水平如何?(2) 项目与其混音作品之间存在哪些关系? (3) 混音作品中显示出哪些创作趋势?主要结果总结如下。首先,根据 SOLO 分类法,我们发现混音作品有四个创意层次,包括特征变化、外观变化、元素创造和结构创造。特征变化的混音总和最高,这表明大多数混音的创意水平较低。其次,项目的内部特征与较低创意水平的混音相关,而外部特征则依附于较高创意水平的混音。最后,研究发现了混音作品的两级、三级和四级迭代链,其中创造力高的混音作品更有可能激发创造力低或同等水平的混音作品。基于这些结果,讨论了进一步研究和改进的建议。这项研究对于了解编程社区用户的混音创作水平、引导用户制作有价值的混音作品具有重要意义。
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来源期刊
Thinking Skills and Creativity
Thinking Skills and Creativity EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
6.40
自引率
16.20%
发文量
172
审稿时长
76 days
期刊介绍: Thinking Skills and Creativity is a new journal providing a peer-reviewed forum for communication and debate for the community of researchers interested in teaching for thinking and creativity. Papers may represent a variety of theoretical perspectives and methodological approaches and may relate to any age level in a diversity of settings: formal and informal, education and work-based.
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