Video gaming and sleep in adults: A systematic review

IF 3.8 2区 医学 Q1 CLINICAL NEUROLOGY Sleep medicine Pub Date : 2024-09-12 DOI:10.1016/j.sleep.2024.09.015
Oreste De Rosa , Fiona C. Baker , Giacinto Barresi , Francesca Conte , Gianluca Ficca , Massimiliano de Zambotti
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Abstract

Video games (VGs) are one of the most common forms of entertainment and their diffusion is constantly increasing. Although largely studied in the framework of their relationship with mental and physical health, the relationship of VGs with sleep are not yet fully understood. This review provides a systematic assessment of the studies that investigated the relationships between video gaming and sleep in adults. The review search included both online databases (PubMed, Scopus, and PsycInfo) and citation tracking. Twenty-six studies were included in the final qualitative analysis. Findings are described separately for subjective and objective sleep measures and then discussed considering exposure levels and VG typology. Observational studies showed an association between excessive video gaming, poor sleep quality, and delayed sleep timing, whereas habitual and/or casual use was not associated with poor sleep and some studies even showed a beneficial effect on daytime functioning. Experimental evidence shows that playing an arousing VG before sleep delays sleep onset with possible alteration of sleep structure, whereas non-arousing cognitively challenging video gaming resulted in improved sleep continuity, stability, and organization. Overall, these findings show that the effect of VGs on sleep depends on the level of arousal associated with gaming, gaming sessions’ duration, and frequency of gaming.

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成人电子游戏与睡眠:系统回顾
电子游戏(VGs)是最常见的娱乐形式之一,其普及程度也在不断提高。虽然大部分研究都是在电子游戏与身心健康的关系框架内进行的,但人们对电子游戏与睡眠的关系还没有完全了解。本综述对调查成人电子游戏与睡眠关系的研究进行了系统评估。综述检索包括在线数据库(PubMed、Scopus 和 PsycInfo)和引文追踪。最终定性分析包括 26 项研究。研究结果将分别描述主观和客观睡眠测量结果,然后根据暴露水平和 VG 类型进行讨论。观察性研究表明,过度玩电子游戏、睡眠质量差和睡眠时间延迟之间存在关联,而习惯性和/或随意性使用电子游戏与睡眠质量差无关,有些研究甚至显示电子游戏对白天的工作有好处。实验证据表明,睡前玩唤醒性的电子游戏会推迟睡眠的开始,并可能改变睡眠结构,而非唤醒性的认知挑战性电子游戏则会改善睡眠的连续性、稳定性和组织性。总之,这些研究结果表明,电子游戏对睡眠的影响取决于与游戏相关的唤醒程度、游戏持续时间和游戏频率。
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来源期刊
Sleep medicine
Sleep medicine 医学-临床神经学
CiteScore
8.40
自引率
6.20%
发文量
1060
审稿时长
49 days
期刊介绍: Sleep Medicine aims to be a journal no one involved in clinical sleep medicine can do without. A journal primarily focussing on the human aspects of sleep, integrating the various disciplines that are involved in sleep medicine: neurology, clinical neurophysiology, internal medicine (particularly pulmonology and cardiology), psychology, psychiatry, sleep technology, pediatrics, neurosurgery, otorhinolaryngology, and dentistry. The journal publishes the following types of articles: Reviews (also intended as a way to bridge the gap between basic sleep research and clinical relevance); Original Research Articles; Full-length articles; Brief communications; Controversies; Case reports; Letters to the Editor; Journal search and commentaries; Book reviews; Meeting announcements; Listing of relevant organisations plus web sites.
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