{"title":"Dynamic quantification of player value for fantasy basketball","authors":"Zach Rosenof","doi":"arxiv-2409.09884","DOIUrl":null,"url":null,"abstract":"Previous work on fantasy basketball quantifies player value for category\nleagues without taking draft circumstances into account. Quantifying value in\nthis way is convenient, but inherently limited as a strategy, because it\nprecludes the possibility of dynamic adaptation. This work introduces a\nframework for dynamic algorithms, dubbed \"H-scoring\", and describes an\nimplementation of the framework for head-to-head formats, dubbed $H_0$. $H_0$\nmodels many of the main aspects of category league strategy including category\nweighting, positional assignments, and format-specific objectives. Head-to-head\nsimulations provide evidence that $H_0$ outperforms static ranking lists.\nCategory-level results from the simulations reveal that one component of\n$H_0$'s strategy is punting a subset of categories, which it learns to do\nimplicitly.","PeriodicalId":501425,"journal":{"name":"arXiv - STAT - Methodology","volume":"74 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - STAT - Methodology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2409.09884","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Previous work on fantasy basketball quantifies player value for category
leagues without taking draft circumstances into account. Quantifying value in
this way is convenient, but inherently limited as a strategy, because it
precludes the possibility of dynamic adaptation. This work introduces a
framework for dynamic algorithms, dubbed "H-scoring", and describes an
implementation of the framework for head-to-head formats, dubbed $H_0$. $H_0$
models many of the main aspects of category league strategy including category
weighting, positional assignments, and format-specific objectives. Head-to-head
simulations provide evidence that $H_0$ outperforms static ranking lists.
Category-level results from the simulations reveal that one component of
$H_0$'s strategy is punting a subset of categories, which it learns to do
implicitly.