Designing serious games to advance climate change adaptation

IF 2.5 4区 环境科学与生态学 Q3 ENVIRONMENTAL SCIENCES Environmental Research Communications Pub Date : 2024-09-15 DOI:10.1088/2515-7620/ad6f75
Emily Nabong and Aaron Opdyke
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Abstract

The escalating impact of climate change necessitates innovative strategies to enhance public understanding and action. This research delves into the potential of serious games as transformative tools for climate change education and adaptation. Despite their rising popularity, serious games face challenges in effectively conveying complex climate science concepts and achieving desired learning outcomes. This study builds upon existing frameworks to propose tailored guidelines for designing serious games focused on climate change adaptation. We anchor our guidelines on the Design, Play, Experience (DPE) framework to scaffold strategies to create more effective serious games for climate change adaptation. We propose 11 elements that should be considered between player engagement and design when creating serious games. Through iterative playtesting and community involvement, we underscore the significance of reflecting on language, comprehension, timing, and social dynamics. This work bridges the gap between scientific knowledge and actionable insights in the development of serious games to equip decision-makers and communities with the tools to combat the multifaceted challenges posed by climate change.
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设计严肃游戏,推进气候变化适应
气候变化的影响日益加剧,因此有必要采取创新战略,加强公众的理解和行动。本研究探讨了严肃游戏作为气候变化教育和适应的变革性工具的潜力。尽管严肃游戏越来越受欢迎,但它们在有效传达复杂的气候科学概念和实现预期学习成果方面面临挑战。本研究在现有框架的基础上,为设计以气候变化适应为重点的严肃游戏提出了量身定制的指导原则。我们将指南建立在 "设计、游戏、体验"(DPE)框架的基础上,为创造更有效的气候变化适应严肃游戏的策略提供支架。我们提出了在创建严肃游戏时玩家参与和设计之间应考虑的 11 个要素。通过迭代游戏测试和社区参与,我们强调了反思语言、理解、时机和社会动态的重要性。这项工作弥补了严肃游戏开发中科学知识与可操作见解之间的差距,为决策者和社区提供了应对气候变化带来的多方面挑战的工具。
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来源期刊
Environmental Research Communications
Environmental Research Communications ENVIRONMENTAL SCIENCES-
CiteScore
3.50
自引率
0.00%
发文量
136
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