Engaging students through activity-based bingo games in immunology course: Determining students' perception and measuring its influence on academic performance.

IF 1.4 Q3 EDUCATION, SCIENTIFIC DISCIPLINES Journal of Education and Health Promotion Pub Date : 2024-07-29 eCollection Date: 2024-01-01 DOI:10.4103/jehp.jehp_2074_23
Mohan B Sannathimmappa, Vinod Nambiar, Rajeev Aravindakshan
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引用次数: 0

Abstract

Background: This study aims to evaluate how well bingo game-based activities serve as instructional tools to enhance student learning.

Materials and methods: This prospective cross-sectional study was approved by the Institutional Ethics Committee. The study sample size was 145 MD3 year college of medicine students for the academic year 2023-2024. The evaluation instruments included the participants' exam grades, pre-test scores, post-test scores, and feedback. The study employed a mixed-methods approach combining quantitative and qualitative research methods to investigate how students perceived and interacted with the bingo game-based activity. The data were analyzed by Statistical Package for Social Sciences (SPSS) version 26. The association between exam and post-test scores was examined using the correlation coefficient and a straightforward regression analysis. The P value of less than 0.05 was deemed significant.

Results: The study comprised 145 students in total who completed all the tasks. The post-test scores (10.62 ± 1.73) showed a statistically significant improvement (P < 0.01) over the pre-test scores (6.3 ± 1.99). Most students (85-90%) thought that activities centered around bingo games were great tools for learning. Nine out of ten students said the game-based activity was engaging and enjoyable, that it inspired them to engage in group discussions, that it assisted them in identifying and concentrating on important topics, and that it improved their knowledge and helped them get ready for the final exam. Almost all the participants (>90%) suggested adding this exercise to the list of future topics. Overall, exam scores achieved by students for topics covered in the bingo-based activity (92.7 ± 4.96) were significantly higher (P < 0.01) than exam scores for topics not covered in the activity (83.75 ± 7.74).

Conclusion: Bingo game is an effective learning strategy to promote students' learning in the immunology course. Furthermore, utilizing bingo games as a formative assessment technique can significantly improve students' learning and help them achieve higher scores on summative assessments.

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在免疫学课程中通过基于活动的宾果游戏吸引学生:确定学生的看法并衡量其对学习成绩的影响。
背景:本研究旨在评估基于宾果游戏的活动作为教学工具在促进学生学习方面的作用:这项前瞻性横断面研究获得了机构伦理委员会的批准。研究样本为2023-2024学年的145名医学博士三年级学生。评估工具包括参与者的考试成绩、考前分数、考后分数和反馈。本研究采用定量和定性研究相结合的混合方法,调查学生如何看待宾果游戏活动并与之互动。数据采用社会科学统计软件包(SPSS)26 版进行分析。通过相关系数和直接回归分析,研究了考试成绩和后测成绩之间的联系。P 值小于 0.05 即为显著:共有 145 名学生完成了所有任务。与测试前的分数(6.3 ± 1.99)相比,测试后的分数(10.62 ± 1.73)有了显著提高(P < 0.01)。大多数学生(85%-90%)认为,以宾果游戏为中心的活动是很好的学习工具。十分之九的学生表示,宾果游戏活动引人入胜,令人愉悦,激发了他们参与小组讨论的热情,帮助他们确定并集中精力讨论重要话题,还提高了他们的知识水平,帮助他们为期末考试做好准备。几乎所有参与者(超过 90%)都建议将这一练习添加到今后的主题清单中。总体而言,学生们在宾果游戏活动中所涉及题目的考试分数(92.7 ± 4.96)明显高于活动中未涉及题目的考试分数(83.75 ± 7.74)(P < 0.01):宾果游戏是促进学生学习免疫学课程的有效学习策略。结论:宾果游戏是一种有效的学习策略,可促进学生在免疫学课程中的学习。此外,利用宾果游戏作为形成性评价技术,可显著提高学生的学习效果,帮助他们在终结性评价中获得更高的分数。
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来源期刊
CiteScore
2.60
自引率
21.40%
发文量
218
审稿时长
34 weeks
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