Hands-on training: Effects on virtual presence, learning-centered emotions, cognitive load and learning outcome when learning with virtual reality

IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Computers in human behavior reports Pub Date : 2024-09-19 DOI:10.1016/j.chbr.2024.100487
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Abstract

The effect of highly immersive virtual reality (VR) on learning is mixed, partly due to technical challenges with VR equipment like head-mounted displays (HMDs) and control devices. These can distract learners from the learning environment and its relevant learning material within. This challenge might cause lower virtual presence, higher negative emotions, and extraneous cognitive (working memory) load; all of which have a negative impact on learning outcome. This study investigates whether hands-on training of the interface improves virtual presence, learning emotions, cognitive load and learning outcomes when learning about chemistry in an immersive VR environment. Seventy-six eighth graders participated in a between-subjects design (hands-on training vs. no training). The results show that pupils with hands-on training (n = 38) showed significantly higher virtual presence, lower extraneous cognitive load and higher learning outcomes than those without any initial hands-on training (n = 38). However, no significant differences in pupils’ learning emotions and in intrinsic and germane cognitive load were found. Implications for the design of highly immersive VR environments are discussed from both a cognitive and an affective perspective.
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实践培训:利用虚拟现实技术学习时对虚拟临场感、以学习为中心的情绪、认知负荷和学习效果的影响
高度沉浸式虚拟现实(VR)对学习的影响好坏参半,部分原因是头戴式显示器(HMD)和控制设备等 VR 设备存在技术挑战。这些都会分散学习者对学习环境及其内部相关学习材料的注意力。这种挑战可能会导致虚拟临场感降低、负面情绪增加和无关的认知(工作记忆)负荷,所有这些都会对学习效果产生负面影响。本研究探讨了在沉浸式 VR 环境中学习化学知识时,界面实训是否能改善虚拟临场感、学习情绪、认知负荷和学习效果。76 名八年级学生参加了课题间设计(动手培训与无培训)。结果显示,接受过动手培训的学生(n = 38)与没有接受过任何初步动手培训的学生(n = 38)相比,虚拟临场感明显更高,无关认知负荷更低,学习效果更好。但是,在学生的学习情绪、内在认知负荷和外在认知负荷方面没有发现明显差异。本文从认知和情感两个角度讨论了高度沉浸式 VR 环境设计的意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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