A scenario-customizable and visual-rendering simulator for on-vehicle vibration energy harvesting

IF 3.8 3区 计算机科学 Q1 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Sustainable Computing-Informatics & Systems Pub Date : 2024-09-23 DOI:10.1016/j.suscom.2024.101039
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Abstract

The rising demand for renewable energy supply in standalone computing devices has led to the emergence of vibration energy harvesting (VEH) to overcome technical and environmental challenges. For instance, VEH is desirable in IoT scenarios where maintaining a battery supply is non-sustainable or impractical due to many devices or remote circumstances. VEH can be environmentally friendly given that it reduces the reliance on traditional battery production and usage, thus reducing the carbon footprint and chemical waste in disposable batteries. However, a significant hurdle in VEH adoption is the lack of effective simulation tools for generating various application scenarios to describe, validate, or predict the efficacy of the VEH-based devices. It is necessary for designing and implementing a VEH simulator for a variety of realistic application scenarios. Being the first of its kind, this study presents a scenario-customizable and visual-rendering VEH simulation system based on the Unity3D Engine. The proposed simulator features a modular design that consists of several key functional components including vibration scenarios’ creation and manipulation, VEH model specification, Unity-Python Co-computing mechanism, and 3D visualization. This paper also presents two AI-based case studies leveraging the functionality and data provided by the simulator to demonstrate its potential for data-driven research and applications.
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用于车载振动能量采集的可定制场景和可视化渲染模拟器
独立计算设备对可再生能源供应的需求日益增长,因此出现了振动能量采集(VEH)技术,以克服技术和环境挑战。例如,在物联网应用场景中,由于设备众多或环境偏远,维持电池供应是不可持续或不切实际的,这时就需要振动能量收集。VEH 可以减少对传统电池生产和使用的依赖,从而减少一次性电池的碳足迹和化学废物,因此非常环保。然而,采用 VEH 的一个重大障碍是缺乏有效的模拟工具来生成各种应用场景,以描述、验证或预测基于 VEH 的设备的功效。因此,有必要为各种现实应用场景设计和实施 VEH 模拟器。本研究首次提出了基于 Unity3D 引擎的场景定制和视觉渲染 VEH 模拟系统。该模拟器采用模块化设计,由多个关键功能组件组成,包括振动场景创建和操作、VEH 模型规范、Unity-Python 协同计算机制和三维可视化。本文还介绍了两个基于人工智能的案例研究,利用模拟器提供的功能和数据,展示其在数据驱动的研究和应用方面的潜力。
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来源期刊
Sustainable Computing-Informatics & Systems
Sustainable Computing-Informatics & Systems COMPUTER SCIENCE, HARDWARE & ARCHITECTUREC-COMPUTER SCIENCE, INFORMATION SYSTEMS
CiteScore
10.70
自引率
4.40%
发文量
142
期刊介绍: Sustainable computing is a rapidly expanding research area spanning the fields of computer science and engineering, electrical engineering as well as other engineering disciplines. The aim of Sustainable Computing: Informatics and Systems (SUSCOM) is to publish the myriad research findings related to energy-aware and thermal-aware management of computing resource. Equally important is a spectrum of related research issues such as applications of computing that can have ecological and societal impacts. SUSCOM publishes original and timely research papers and survey articles in current areas of power, energy, temperature, and environment related research areas of current importance to readers. SUSCOM has an editorial board comprising prominent researchers from around the world and selects competitively evaluated peer-reviewed papers.
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