Field of View Restriction and Snap Turning as Cybersickness Mitigation Tools.

Jonathan W Kelly, Taylor A Doty, Stephen B Gilbert, Michael C Dorneich
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Abstract

Multiple tools are available to reduce cybersickness (sickness caused by virtual reality), but past research has not investigated the combined effects of multiple mitigation tools. Field of view (FOV) restriction limits peripheral vision during self-motion, and ample evidence supports its effectiveness for reducing cybersickness. Snap turning involves discrete rotations of the user's perspective without presenting intermediate views, although reports on its effectiveness at reducing cybersickness are limited and equivocal. Both mitigation tools reduce the visual motion that can cause cybersickness. The current study (N = 201) investigated the individual and combined effects of FOV restriction and snap turning on cybersickness when playing a consumer virtual reality game. FOV restriction and snap turning in isolation reduced cybersickness compared to a control condition without mitigation tools. Yet, the combination of FOV restriction and snap turning did not further reduce cybersickness beyond the individual tools in isolation, and in some cases the combination of tools led to cybersickness similar to that in the no mitigation control. These results indicate that caution is warranted when combining multiple cybersickness mitigation tools, which can interact in unexpected ways.

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视场限制和急转弯作为缓解晕机的工具。
目前有多种工具可用于减轻网络晕眩(由虚拟现实引起的晕眩),但过去的研究并未对多种缓解工具的综合效果进行调查。视场角(FOV)限制可在自我移动过程中限制外围视线,大量证据表明该方法可有效减轻晕眩感。快转是指在不显示中间视图的情况下,对用户视角进行离散旋转,但有关其减轻晕机效果的报告有限,而且模棱两可。这两种缓解工具都能减少可能导致晕机的视觉运动。目前的研究(N = 201)调查了在玩一款消费类虚拟现实游戏时,视场角限制和快速转动对晕机的单独和综合影响。与不使用缓解工具的对照组相比,单独使用视场角限制和快速转动可减轻晕眩感。然而,结合使用视场角限制和急转弯并不能进一步减轻晕眩感,甚至在某些情况下,结合使用这两种工具所产生的晕眩感与不使用缓解工具的对照组相似。这些结果表明,在结合使用多种缓解晕机的工具时需要谨慎,因为这些工具可能会以意想不到的方式相互作用。
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