Iguanodon: A Code-Breaking Game for Improving Visualization Construction Literacy.

Patrick Adelberger, Oleg Lesota, Klaus Eckelt, Markus Schedl, Marc Streit
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Abstract

In today's data-rich environment, visualization literacy-the ability to understand and communicate information through charts-is increasingly important. However, constructing effective charts can be challenging due to the numerous design choices involved. Off-the-shelf systems and libraries produce charts with carefully selected defaults that users may not be aware of, making it hard to increase their visualization literacy with those systems. In addition, traditional ways of improving visualization literacy, such as textbooks and tutorials, can be burdensome as they require sifting through a plethora of resources. To address this challenge, we designed Iguanodon, an easy-to-use game application that complements the traditional methods of improving visualization construction literacy. In our game application, users interactively choose whether to apply design choices, which we assign to sub-tasks that must be optimized to create an effective chart. The application offers multiple game variations to help users learn how different design choices should be applied to construct effective charts. Furthermore, our approach easily adapts to different visualization design guidelines. We describe the application's design and present the results of a user study with 37 participants. Our findings indicate that our game-based approach supports users in improving their visualization literacy.

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Iguanodon:提高可视化建设素养的解码游戏。
在当今数据丰富的环境中,可视化素养--通过图表理解和交流信息的能力--变得越来越重要。然而,由于涉及众多设计选择,构建有效的图表可能极具挑战性。现成的系统和图库在制作图表时都会精心选择用户可能不知道的默认值,因此很难通过这些系统提高用户的可视化素养。此外,提高可视化素养的传统方法,如教科书和教程,也会因为需要筛选大量资源而造成负担。为了应对这一挑战,我们设计了一款简单易用的游戏应用程序 "Iguanodon",作为提高可视化构建素养传统方法的补充。在我们的游戏应用程序中,用户交互式地选择是否应用设计选项,我们将这些选项分配给必须优化才能创建有效图表的子任务。该应用程序提供多种游戏变化,帮助用户学习如何应用不同的设计选择来构建有效的图表。此外,我们的方法还能轻松适应不同的可视化设计准则。我们介绍了该应用程序的设计,并展示了对 37 名参与者进行的用户研究的结果。研究结果表明,我们基于游戏的方法有助于用户提高可视化素养。
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